Closed audtn5742 closed 10 months ago
Thank you for the report.
Can you please:
Also in Unity any materials assigned to MeshSyncServer materials get destroyed and converted into default Lit, like when starting/stopping the server or ticking checkboxes in Blender.
The above fix has been released in com.unity.meshsync@0.17.2-preview
Could you please confirm on your side if the fix solved the issue ?
Closing issue due to no response. Please don't hesitate to reach out if this issue still persists.
Hello Confirmed in Blender 3.2 version Meshsync version 0.17.0. In the Meshsync option, syncing in the Create Material state changes all the materials that were synchronized to Standard. I tried to turn off the Create Material option and do it, but if that happens, I can't load the new material I'm working on in the blender, so I have to turn it on and do it. This is a very serious problem because information worked on other shaders is lost. If it was added as a feature, is there a related tutorial?