unity3d-jp / MeshSync

A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
Other
1.54k stars 173 forks source link

Create Material option makes the Material Standard. #902

Closed audtn5742 closed 10 months ago

audtn5742 commented 1 year ago

Hello Confirmed in Blender 3.2 version Meshsync version 0.17.0. In the Meshsync option, syncing in the Create Material state changes all the materials that were synchronized to Standard. I tried to turn off the Create Material option and do it, but if that happens, I can't load the new material I'm working on in the blender, so I have to turn it on and do it. This is a very serious problem because information worked on other shaders is lost. If it was added as a feature, is there a related tutorial?

20230327_225919

sindharta-tanuwijaya commented 1 year ago

Thank you for the report.

Can you please:

  1. attach a sample Blender file for this ?
  2. attach a video or screenshot showing the problem that you are having
Radivarig commented 12 months ago

Also in Unity any materials assigned to MeshSyncServer materials get destroyed and converted into default Lit, like when starting/stopping the server or ticking checkboxes in Blender.

sindharta-tanuwijaya commented 11 months ago

The above fix has been released in com.unity.meshsync@0.17.2-preview Could you please confirm on your side if the fix solved the issue ?

sindharta-tanuwijaya commented 10 months ago

Closing issue due to no response. Please don't hesitate to reach out if this issue still persists.