Is it possible to seamlessly loop a gif/webm (or any other media) without having a noticeable stutter? The default behavior loops it but with about 1/5 to 2/3 of a second stutter/pause before it plays again.
I did try to do manual, with setting position to zero and doing .Play() again on the Media Ended event, but it does not seem to even work and play the media.
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Is it possible to seamlessly loop a gif/webm (or any other media) without having a noticeable stutter? The default behavior loops it but with about 1/5 to 2/3 of a second stutter/pause before it plays again. I did try to do manual, with setting position to zero and doing .Play() again on the Media Ended event, but it does not seem to even work and play the media.
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