Open awilcockson opened 3 years ago
我的问题是rtsp流,但是出现了同样的现象,调试发现在 if (decoderBlocks.IsFull && position < rangeHalf) break; 全部返回了
我增加了一个判断就解决了 if (!Container.IsNetworkStream) if (decoderBlocks.IsFull && position < rangeHalf) break;
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HLS streams stop playing after a period of time
When playing HLS streams, after a period of time the stream will stop playing, however no error is raised and the buffered packet count continues to rise. This is issue is not present in ffplay running side by side with our application and the FFME sample player, both of which will stop playing at the same point in time. This tends to indicated to me that this is FFME issue as opposed to ffmpeg.
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