Open Daxy7 opened 2 years ago
Half solved. Explosives transfer are still W.I.P
Ideas: Claymores should deactivate once the bot/player has lost all of their lives. Have it take the same amount of time as picking up a weapon off of the ground and also disappearing instantly and spawning in your hands like "claymore_mp, c4_mp". Ability to take friendly claymores, c4, when they've used up their lives.
The smoothened movement is better without hitches, but bots are still going to claymores and doing nothing. This will be fixed.
Added claymore pickup feature, but without progress bar for now. This issue stays open!
Now added progress bar, but issues continues with picking up more than 1 claymore or grenade or whatever. There's smth in stock script code overriding pickup explosive count on ground (ammo) which I'm still trying to find out.
This issue cannot be closed, because of claymorearray has to be in level scope not by owner. You can pickup your own claymores or C4, but not anybody else. This will be fixed!
Now anybody should be able to pickup any activated claymores from ground! C4 and bot explosives pickup function is still pending.
wip