vabold / Kinoko

A reimplementation of Mario Kart Wii's physics engine in C++
MIT License
46 stars 11 forks source link

Sink bounce #123

Closed malleoz closed 4 months ago

malleoz commented 4 months ago

KartBody stores our current sinkDepth and a targetSinkDepth such that when we bounce onto KCL having sink depth property, our hitbox's height is offset gradually.