Although I have only heard it occur in Final Fantasy VII (PAL), I suspect the
issue exists in other games as well -- several effects and/or sounds are
severely distorted.
Early examples:
-- Cloud's attack: Almost inaudible it seems like.
-- The alarm after placing the bomb in the first reactor: Distorted, seems like
it's missing channels and the volume is excessive somehow.
-- The Tail Laser attack of the first boss: Distorted and excessive volume.
-- The explosion of the door and subsequent flames after escaping the first
reactor explosion: Does not even sound remotely like it should sound.
-- The train ride soon after that: The sound of the train going along the
tracks is distorted and the volume, once again, seems excessive.
Some of these issues can partially be improved upon by switching the ingame
sound to mono but only partially and only a few issues. Given the fact I ran
into half a dozen issues within the first 20 minutes of the game, I suspect
hundreds more exist throughout the title.
Suggesting something more general than just FF7 being quirky is going on.
There was no combination of psxjin sound options I could arrive at that came
even close to improving the sound quality; in fact, no option had much of an
impact other than mildly improving distortion here and there but nothing to
make FF7 sound like it does on console.
Original issue reported on code.google.com by kharay on 20 Jun 2013 at 12:58
Original issue reported on code.google.com by
kharay
on 20 Jun 2013 at 12:58