valtemirk3 / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
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Rumble and deadzone configuration #15

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Enhancement: Blight Input should have configurable dead zone values for the
analog axes.

Enhancement: Blight input should support rumble. (Note that this will not
be possible until SDL itself supports rumble)

Original issue reported on code.google.com by richard...@gmail.com on 23 Mar 2008 at 10:20

GoogleCodeExporter commented 9 years ago
Experimental rumble pak support committed in rev 164.  Uses Linux device files 
and
ioctls to communicate directly with HID driver.  Requires kernel support and 
device
file permissions to be set.

Original comment by richard...@gmail.com on 9 Apr 2008 at 5:14

GoogleCodeExporter commented 9 years ago
what about the dead zone?

Original comment by steve...@gmail.com on 24 Aug 2008 at 11:57

GoogleCodeExporter commented 9 years ago
What about a visual or sound rumble?
When the Rumble Pack is active, then some visual thing would happen or a strange
sound start.

Original comment by vini.ips...@gmail.com on 2 Mar 2009 at 7:30

GoogleCodeExporter commented 9 years ago
it would be nice to have some rumble output that can work with something like 
gamepad
companion or the drivers themselves to allow rumble in compatible gamepads. the
reason i bring this up because i notice that rumble is 100% supported in 
drivers like
the osx driver for xbox 360 controllers:
http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver

Original comment by darkmags...@gmail.com on 2 Mar 2009 at 8:58

GoogleCodeExporter commented 9 years ago
The Linux build of Mupen64Plus has had rumble support for a long time, through 
the
kernel interface.  The new SDL Input plugin (for the re-architecture, based on 
the
blight input plugin) has support for deadzone and maximum range (scaling) 
parameters.

Original comment by richard...@gmail.com on 8 Jan 2010 at 5:00