Just wondering what the option to enable wall boxes actually is, why are there a orange and green ones? Also not sure what the blue, red and yellow means for the character hitboxes, they seem to turn red when attacking though, is it just a sign for a upcoming attack?
I'm not 100% sure about weapon hitboxes. The wall meshes are a high poly one that the game uses for particles/spells collisions and a low poly one that the game uses for characters collisions.
Just wondering what the option to enable wall boxes actually is, why are there a orange and green ones? Also not sure what the blue, red and yellow means for the character hitboxes, they seem to turn red when attacking though, is it just a sign for a upcoming attack?