Open Killette2 opened 6 years ago
You bite the eggs benedict and taste: ATTENTION. It is time to pay your debt to Neon Industries IX. You are now a traitor! Objective #1: Assassinate Anne Hiro, the Warden, Objective #2: Die a glorious death. The Syndicate have cunningly disguised a Syndicate Uplink as your PDA. Simply enter the code 121 Alpha into the ringtone select to unlock its hidden features. The Syndicate provided you with the following information on how to identify other agents: Unfortunately, the Syndicate did not provide you with a code phrase. Code Response: mime, botany, xenos. Use the code words in the order provided, during regular conversation, to identify other agents. Proceed with caution, however, as everyone is a potential foe.
Just make it blue and italics so it looks like flavor text, or at least some sort of way to make it obvious that it's made from player input, not game mechanics.
I'd be down for this for my own autistic cooking. Seems like a neat QoL thing.
just port TGtaste for starters
When you think of the job chef, do you think of a vital role needed for the station or a flavor role, there to have fun and contribute in a small thing, food, while making it look nice and roleplaying the chef experience.
Sadly, for a roleplaying role they don't get enough areas to be creative. The best thing we have right now is goof cooking and renaming food. My idea is if chefs could add a flavor text to foods, which would show up after they're consumed. This would allow the chef to describe how you're tasting ingredients, and otherwise display the cooking process that went into making their food, all without actually affecting gameplay. In the past people have been talking about complicated flavor systems where different chemicals inside foods give different taste, but this would make for a less convoluted implementation for those looking for a sense of taste in space.