viniciusgerevini / godot-aseprite-wizard

Godot Editor plugin to help import Aseprite animations to AnimationPlayers, AnimatedSprites and SpriteFrames.
MIT License
893 stars 43 forks source link

Command not found on Mac #107

Closed Wardius closed 1 year ago

Wardius commented 1 year ago

I tried multiple options for the Aseprite command path on MacOS but it always says "Command not found" The same project works perfectly fine on Windows.

I tried using the path provided by Steam and the one in the Applications folder: "/Users/username/Library/Application Support/Steam/steamapps/common/Aseprite/Aseprite.app" "/Users/username/Applications/Aseprite.app"

I am using Godot 4.1.2.stable and MacOS Sonoma 14.0

viniciusgerevini commented 1 year ago

Hello. In MacOS, Aseprite.app is actually a folder and the actual executable is inside. There is an example in the Readme. For the path you wrote I reckon it should be:

/Users/username/Library/Application Support/Steam/steamapps/common/Aseprite/Aseprite.app/Contents/MacOS/aseprite

Wardius commented 1 year ago

You're right! I thought I had tried that as well. It works perfectly now. Thank you (and especially thanks to your work with this plugin, I use it constantly and it saves soooo much time and effort!)

Wardius commented 1 year ago

By the way, I looked for a readme file but could not find it. I downloaded your plugin via the Asset Browser in Godot; maybe that's why?

viniciusgerevini commented 1 year ago

Thank you! I'm glad it's been useful.

Good call out about the README. It currently lives in the root folder, which I do not include in the export so it won't be part of the exported zip. I'll find a way to include it in the right addon folder. Cheers