virtualglobebook / OpenGlobe

A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
http://www.virtualglobebook.com
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Chapter11TerrainShading fixes #3

Closed cforfang closed 10 years ago

cforfang commented 10 years ago

Hi,

Two fixes for Chapter11TerrainShading:

See commits for details.

Cheers, Christian

pjcozzi commented 10 years ago

Thanks @cforfang!