Open biagas opened 3 years ago
Investigate the poly data being generated by the tensor glyphing. It looks like it's 3d, but the slice should generated 2d.
Do any of our operators that manipulate geometry (slice, 3-slice, clip, transform) operate on the geometry of glyphs? Glyphs feel like they live down-stream of the operators in the rendering aspect of things and so don't really integrate with the operators as we might assume. For example, a slice of a 3D vector field yields a 2D slice with 3D vectors on it, doesn't it?
Well, I just tried slicing the disp
vector variable from globe.silo
. Indeed, I do get a 2D slice (projected to 2D) and the vectors too are projected to 2D. However, they all kinda look like they are maybe the same length as if they were in 3D and so I am not entirely sure the vectors are being projected to 2D in this case correctly. And, when I UNcheck the slice operator's Project to 2D
option. What I get is a 3D slice with a bunch of vectors that are all confined to the plan of that slice...which seems wrong then. I think I should see those vectors in their original 3D glory but just for the points that are on the slice.
Investigating regression test issue with plots/label.py on Windows. The tests in question involve sliced tensors. I see strange shadows/black sections in the render plots.
I created a tensor plot of grad_tensor from noise.silo. Set stride to 1 in the Tensor plot atts. Add slice operator.
Zoomed in on a cluster of the glyphs.
Here's what I see on Windows and my rhel6 desktop:![rhel6-systemgl](https://user-images.githubusercontent.com/17075318/88345727-74673580-ccfb-11ea-8239-46deead1b243.png)
Here's the same plot from Pascal:![Pascal-mesagl](https://user-images.githubusercontent.com/17075318/88345740-7df09d80-ccfb-11ea-9be6-4b35f4b2baa2.png)
Not sure this is really a bug, but wanted to document it.