visualdesigncafe / nature-renderer

Nature Renderer is a plugin for the Unity game engine to efficiently render vegetation on your terrains.
https://visualdesigncafe.com/nature-renderer/
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Growing / Shrinking of terrain details (NR 2021 #62

Closed westonleavitt closed 4 months ago

westonleavitt commented 4 months ago

There seems to be no uniformity to objects growing/shrinking based on camera distance. For example here are two rocks from the same detail group, one shrinks, one does not.

Is it possible to just turn the shrinking off completely? I have scoured the docs on this. It is not a shader thing

This video shows the issue: https://streamable.com/6dkyjh

maxplooi commented 4 months ago

This is the Density in Distance setting in action. The density of objects is automatically reduced in the distance by automatically scaling down and eventually culling some objects (based on a noise pattern). This can drastically improve performance for transparent objects by reducing overdraw. You can tweak the setting in the Object Settings, Camera Settings, or Default Settings to change the distance, density, or disable it completely.

westonleavitt commented 4 months ago

Thanks