Describe the bug
In Unity 6000.0.24f1 with Nature Renderer on a terrain handling terrain details, Unity is still wasting frame time generating details.
To Reproduce
Steps to reproduce the behavior:
Place nature renderer on a terrain with 1 kind of terrain detail
Move the main camera around at runtime
Expected behavior
Since nature renderer is handling terrain details, and since the "draw" checkbox in the terrain's settings for details is turned off, this time should not be spent. Can/does nature renderer attempt to disable the terrain's detail rendering system?
Project(please complete the following information):
Unity version: 6000.0.24f1
Render Pipeline: URP
Render Pipeline Version 17.0.3
Nature Renderer Version 6.0.0
System (please complete the following information):
Describe the bug In Unity 6000.0.24f1 with Nature Renderer on a terrain handling terrain details, Unity is still wasting frame time generating details.
To Reproduce Steps to reproduce the behavior:
Expected behavior Since nature renderer is handling terrain details, and since the "draw" checkbox in the terrain's settings for details is turned off, this time should not be spent. Can/does nature renderer attempt to disable the terrain's detail rendering system?
Project(please complete the following information):
System (please complete the following information):