visualdesigncafe / nature-renderer

Nature Renderer is a plugin for the Unity game engine to efficiently render vegetation on your terrains.
https://visualdesigncafe.com/nature-renderer/
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How to mask (hide) details and trees inside a volume #91

Open Marshal974 opened 3 weeks ago

Marshal974 commented 3 weeks ago

Discussed in https://github.com/visualdesigncafe/nature-renderer/discussions/90

Originally posted by **Marshal974** November 6, 2024 Hi, I used to use VegetationStudio for that but it is obsolete. It had a component called "vegetation mask" that was hiding all nature (details and trees) inside a collider. I am looking for an alternative to that. I tried creating scripts that works when it comes to cleaning the terrain, the trees can be displayed back when quitting the volume, but it does not work for the terrain details. What is the best approach to hide temporarily at run time some vegetation elements using NatureRenderer ? Thank you very much !