Originally posted by **Marshal974** November 6, 2024
Hi, I used to use VegetationStudio for that but it is obsolete.
It had a component called "vegetation mask" that was hiding all nature (details and trees) inside a collider.
I am looking for an alternative to that.
I tried creating scripts that works when it comes to cleaning the terrain, the trees can be displayed back when quitting the volume, but it does not work for the terrain details.
What is the best approach to hide temporarily at run time some vegetation elements using NatureRenderer ?
Thank you very much !
Discussed in https://github.com/visualdesigncafe/nature-renderer/discussions/90