vittorioromeo / quakevr

Quake VR mod supporting room-scale movement, hand interactions, and melee attacks.
https://vittorioromeo.info/quakevr
GNU General Public License v2.0
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Occasionally stuck on steps when traversing stairs #53

Open devocalypse opened 3 years ago

devocalypse commented 3 years ago

Using fluid motion in the main campaign (id1) I've had several occurrences where going up some steps or stairs I get stuck on a step (as if the next step is too high to walk over) and I need to jump over instead of just walk over it. This breaks immersion. Also steps inside water behave strange. The first and easiest to reach point for this is on E1M1 (first mission) where you jump off the first bridge in the water, go right and climb up to the large med-kit. Here's a 2d mode screenshot for where it happens. Quake_x64_steam exe 810516218

This could be related to world scale or player height. I calibrated my height (1.86). HMD: Rift S

codeflorist commented 2 years ago

this is actually the case with the first step in the game. when starting in vanilla quake's difficulty select hub, if you traverse doen the first step from the starting position, you cannot go back up without jumping.

happening vith vive pro here.

codeflorist commented 2 years ago

the issue seems to have been introduced in v0.0.6. i would recommend using v0.0.5.1

dfmlege commented 11 months ago

I tried adjusting the step size value introduced in 0.0.8.1, unfortunately this did not work. Even if I set the value to something very large like 100, there are some steps that I still cannot go up. I tested this on the steps behind the player spawn on the difficulty select map.