Ethereal Engine - Cross-platform C++ Game Engine
Get more details at codescene.io.
Using c++14
WYSIWYG Editor
WIP - not production ready in any way
Don't forget to update submodules
git clone https://github.com/volcoma/EtherealEngine.git
cd EtherealEngine
git submodule init
git submodule update
mkdir build
cd build
cmake ..
It is written in a cross-platform manner using .
Some high quality assets: https://github.com/volcoma/Library
Supported texture formats: png, tga, dds, ktx, pvr
Supported mesh formats: obj, fbx, dae, 3ds
Supported audio formats: ogg, wav
Any suggestions and help will be appreciated.
The engine uses the CMake build system.
Using the latest and greatest features of the language.
#include "some_header.h"
#include "some_other_header_impl.hpp"
namespace nsp
{
class some_class
{
public:
//-----------------------------------------------------------------------------
// Name : some_method ()
/// <summary>
/// This is a method comment description.
/// </summary>
//-----------------------------------------------------------------------------
void some_method();
//-----------------------------------------------------------------------------
// Name : some_templated_method ()
/// <summary>
/// This is a method comment description.
/// </summary>
//-----------------------------------------------------------------------------
template<typename T>
void some_templated_method();
public:
/// this is a member comment
int some_public_member = 0;
private:
/// this is a member comment
int some_private_member_ = 0;
}
template<typename T>
inline void some_class::some_templated_method()
{
// If the class is fully templated it is acceptable to put this inside the class
}
bgfx - https://github.com/bkaradzic/bgfx
cereal - https://github.com/USCiLab/cereal
rttr - https://github.com/rttrorg/rttr
spdlog - https://github.com/gabime/spdlog
imgui - https://github.com/ocornut/imgui
assimp - https://github.com/assimp/assimp
glm - https://github.com/g-truc/glm
openal-soft = https://github.com/kcat/openal-soft