Closed BoyBaykiller closed 5 months ago
https://github.com/vpenades/SharpGLTF/blob/7744baca9425c537513300887c752e074f338671/src/SharpGLTF.Toolkit/Materials/MaterialEnums.cs#L192
By KHR_materials_volume, shouldn't the default value of AttenuationDistance be set to float.PositiveInfinity? It currently is 0.0 which I think is incorrect.
float.PositiveInfinity
I think you're right, I'll fix the code to the correct values.
https://github.com/vpenades/SharpGLTF/blob/7744baca9425c537513300887c752e074f338671/src/SharpGLTF.Toolkit/Materials/MaterialEnums.cs#L192
By KHR_materials_volume, shouldn't the default value of AttenuationDistance be set to
float.PositiveInfinity
? It currently is 0.0 which I think is incorrect.