Open InsanePanda opened 3 months ago
Basically install "DOOM + DOOM II" on Steam, and the Doom 2: Ray Traced launcher will find it.
If it can't, place "doom2.wad" from DOS version of Doom II into the same folder as gzdoom.exe
Yeah, I'm not sure why it makes it sound like the Steam version specifically is required. The doom2.wad from other retail releases seems to work, just like with normal GZDoom.
I've successfully used the one from the standard retail release (v1.9) which has a SHA-1 hash of 7ec7652fcfce8ddc6e801839291f0e28ef1d5ae7
Doesn't work with DOOM + DOOM2 version from GOG, but works with just DOOM 2 version from GOG.
Yep, original DOOM.WAD doesn't work. It seems it requires Steam customized DOOM.WAD only. 😫
EDIT: I got the Steam DOOM.WAD but still doesn't work (greyed out). It's probably not supported yet either way....
Interesting facts: Steam version (DOOM1+2) DOOM.WAD is "DOOM: Unity Edition" 12MB GOG/Original DOOM.WAD = "DOOM Registered" 10MB
There's a check that accepts wad files with certain sizes only. This checks needs to be removed or relaxed/made optional.
I think there's a misunderstanding: I don't think this port supports DOOM 1 at all, at the moment. The label on the download page is clear: "Doom II: Ray Traced". And as I said I also tried with DOOM.WAD from Steam Doom1+2 and it doesn't work.
What about the PC Gamepass version? Thanks.
Anyone figure this out? I've tried dragging doom2.wad directly onto gzdoom.exe but still throws the error... This should not be an issue whatsoever on a DRM free game... why gatekeep a mod that needs a single DRM free game file to run
Sry, I don't "gate-keep it", but every doom2.wad is different, and it was quite a pain to figure out that one doom2.wad has a specific wall slightly different / another .wad has floor texture that isn't load / etc. So the work that is needed to support all doom2.wad-s is immense 🍞
Steam just has the original DOS doom2.wad.
Either way, one may force-start a custom doom2.wad with:
gzdoom.exe -rtnolauncher
This will show semi-original GZDoom launcher, from where one can start any base IWAD. And to load PWAD, drag-and-drop or pass it as an additional argument to gzdoom.exe
Would supporting GOG make supporting the gamepass version possible ?
Sry, I don't "gate-keep it", but every doom2.wad is different, and it was quite a pain to figure out that one doom2.wad has a specific wall slightly different / another .wad has floor texture that isn't load / etc. So the work that is needed to support all doom2.wad-s is immense 🍞
Steam just has the original DOS doom2.wad.
Either way, one may force-start a custom doom2.wad with:
gzdoom.exe -rtnolauncher
This will show semi-original GZDoom launcher, from where one can start any base IWAD. And to load PWAD, drag-and-drop or pass it as an additional argument to gzdoom.exe
An option to lunch Doom2 directly? No useless launch panel since only D2 works?
I just tested it with the command: gzdoom.exe -rtnolauncher
with the .wad of Doom 2 from Doom+Doom II (PC Game Pass version), it works great, like a charm.
Doom 1 does not work.
Running the .exe gives a dialogue box that says it cannot locate the wad files and to install via Steam.
But the game is also available on GOG so it should not have a Steam requirement.
https://www.gog.com/en/game/doom_doom_ii