The action mechanism makes the ViveUILaserPointer.cs script deprecated.
I solved using the SteamVR_Action_Boolean and removing the device.GetPressDown and all device related lines.
Not sure if and how to include the new Action mapping in the repository, before proposing a PR.
The action mechanism makes the ViveUILaserPointer.cs script deprecated. I solved using the SteamVR_Action_Boolean and removing the device.GetPressDown and all device related lines.
Not sure if and how to include the new Action mapping in the repository, before proposing a PR.