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webigeo
Rendering system for weBIGeo.
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Cascaded Shadow Mapping
#10
Open
GeraldKimmersdorfer
opened
7 months ago
GeraldKimmersdorfer
commented
7 months ago
Issue includes:
Setup texture array (unlike gl_engine with individual textures)
port shadow mapping algorithm
port shadow calculation implementation
Goal:
Being able to set time and date and have shadows accordingly
Non-Goals:
sunbased Tile Fetching (just work with the already fetched tiles as in gl_engine)
Issue includes:
Goal:
Non-Goals: