issues
search
wedesoft
/
sfsim
Space flight simulator (under development)
https://github.com/wedesoft/sfsim
Eclipse Public License 2.0
15
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
lod of shadow
#33
wedesoft
closed
1 year ago
0
update article with no clamping
#32
wedesoft
closed
1 year ago
0
skip if cover is low enough
#31
wedesoft
closed
1 year ago
0
use mipmapping
#30
wedesoft
closed
1 year ago
0
powder sugar effect
#29
wedesoft
closed
1 year ago
0
add opacity map to prototype
#28
wedesoft
closed
1 year ago
0
improved Perlin noise
#27
wedesoft
closed
1 year ago
0
add link to deep opacity map publication
#26
wedesoft
closed
1 year ago
0
try github actions
#25
wedesoft
closed
1 year ago
0
implement identity cubemap
#24
wedesoft
closed
1 year ago
0
inspiration for space plane
#23
wedesoft
closed
1 year ago
0
investigate fluid flow
#22
wedesoft
closed
1 year ago
0
include current project into build
#21
wedesoft
closed
1 year ago
0
use tools.build
#20
wedesoft
closed
1 year ago
0
glTextureStorage2D levels correct for mipmaps?
#19
wedesoft
closed
1 year ago
0
check whether opacity map lookup is out of x- or y-bounds
#18
wedesoft
closed
1 year ago
0
interpolate_3d
#17
wedesoft
closed
1 year ago
0
methods to create empty textures
#16
wedesoft
closed
1 year ago
0
add dimensions to texture
#15
wedesoft
closed
1 year ago
0
render cloud at lower resolution and scale up
#14
wedesoft
closed
1 year ago
0
use analytical transmittance for cloud scatter step
#13
wedesoft
closed
1 year ago
0
implement shadow maps
#12
wedesoft
closed
1 year ago
0
cloud layer radius check for shadow loop
#11
wedesoft
closed
2 years ago
0
use steps2 instead of 10
#10
wedesoft
closed
2 years ago
0
use global cloud map
#9
wedesoft
closed
1 year ago
0
check correctness of oriented-matrix
#8
wedesoft
closed
2 years ago
0
Improve codox documentation
#7
wedesoft
closed
2 years ago
0
investigate use of dtype-next
#6
wedesoft
closed
3 years ago
0
use make-array for n-dimensional arrays
#5
wedesoft
closed
3 years ago
0
use glGetProgrami and glGetProgramInfoLog
#4
wedesoft
closed
3 years ago
0
glDisableVertexAttribArray only called for index 0
#3
wedesoft
closed
3 years ago
0
use GMTED2010 or STRM90 elevation data
#2
wedesoft
closed
1 year ago
1
use Earth explorer data
#1
wedesoft
closed
1 year ago
0
Previous