Open white-haired-uncle opened 2 months ago
Chat log is saved, it is not new message.
I think there is an issue somewhere that the chat should be scrolled to the bottom.
Okay, the chat log is just showing me the old info. That makes sense I guess.
However, since there's no new welcome message from my perspective I would swear I'm connected back to the official server. I was originally going to log this as if that's what was really happening (connect to official when trying to connect to local), but I ended up looking at netstat and realizing I WAS connected to localhost.
A generic welcome message telling me I'm connected to a "new" server would be very helpful ("Connected to localhost on port 12345"), or even just a "Goodbye" from the official server.
Feel free to close if you disagree, but I think the current behaviour is very misleading.
P.S. This is my first time using the MP gui.
You are supposed to see https://github.com/wesnoth/wesnoth/blob/master/data/lan_server.cfg#L1
I think there is an issue somewhere that the chat should be scrolled to the bottom.
So this is a duplicate and/or an elaboration of #1290?
You are supposed to see https://github.com/wesnoth/wesnoth/blob/master/data/lan_server.cfg#L1
I do not see that message. There is some stuff that I have to scroll down to, but it's just something like "there is a tournament running..." or something like that - from the old chat I'm pretty sure.
So this is a duplicate and/or an elaboration of https://github.com/wesnoth/wesnoth/issues/1290?
Sounds like it to me, but I'm so new to the MP interface even I wouldn't take my word for it.
Since you had a server running on port 12345 you presumably started it yourself. If you gave it no config file then it won't have a welcome message.
That the chat is not scrolled to the bottom is certainly a bug. That just makes no sense. But even then it's true that if there happens to be no new messages it's still confusing.
I don't remember why we keep the chat log. If it's just an implementation artifact I'd just change that. If we want to keep it some UI clarification on what are old messages would be good.
Since you had a server running on port 12345 you presumably started it yourself. If you gave it no config file then it won't have a welcome message.
I'm just copying from what the MP test script does (starting wesnothd from the CLI on 12345). This could very well be a problem of my own making.
Old messages are intentional, but divider between would be nice.
yeah, the red line in discord that separates new messages might be a good example
So...make a red line to mark up new messages, and automatically roll to the latest msg, this is a expected and nice behavior, am I correct?
Sounds good.
Currently, on 1.19.5, this issue seems had been fixed already. But I suppose I'll still be working on the red line stuff (If no member plans to take care of it)
While trying to reproduce this (I think running at a "lower" resolution, like 1280x720 was necessary, BTW), it seems that it now always starts with the message list scrolled to the end. And by always, I mean even when you're seeing the messages for the first time.
Game and System Information
Automatically found a possible data directory at: /net/hawkeye/export/share/build/spartan/wesnoth-gui2 Battle for Wesnoth 1.19.2+dev
Library versions: Boost: 1.74 Lua: 5.4.6 OpenSSL/libcrypto: 3.0.0b-dev (runtime 3.0.0b-dev) libcurl: 7.81.0 (runtime 7.81.0) Cairo: 1.16.0 (runtime 1.16.0) Pango: 1.50.6 (runtime 1.50.6) SDL: 2.0.20 (runtime 2.0.20) SDL_image: 2.0.5 (runtime 2.0.5) SDL_mixer: 2.0.4 (runtime 2.0.4)
Optional features: Lua console completion: yes D-Bus notifications back end: yes