wfowler1 / bsp-decompiler

Decompiler for many BSP formats
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Quake 1/GoldSrc map support #11

Open bd565 opened 4 years ago

bd565 commented 4 years ago

The map was decompiled but it only has entities and no brushes (walls). Am i doing something wrong?

wfowler1 commented 3 years ago

What game is the BSP from?

SmileyAG commented 2 years ago

What game is the BSP from?

Not sure in what game author of issue tested it, but It's happens for me in GoldSrc games, like Half-Life. If I decompile .bsp from HL1, export it to .vmf and then open it then I will notice that there is only entities and brushes is missing at all.

изображение

insellium commented 11 months ago

Same problem when converting a map from Quake 1 to NetRadiant map. изображение

wfowler1 commented 6 months ago

So HL and Quake 1 BSPs lack the brush information that I'm depending on, every other format has a record of brushes that were used to build the map. I'm betting it's easier to deal with collision detection that way. Other decompilers handle this with different approaches. I've been meaning to figure something out for a while now, but there's no way to do it without making a huge mess.