issues
search
wheremyfoodat
/
Beeg-Advanced
24
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Optimize ARM condition code checking by doing miracles
#23
wheremyfoodat
closed
3 years ago
1
Don't check HALTCNT every instruction. Use a 0 cycle scheduler event for it whose callback will pop scheduler events till an interrupt fires.
#22
wheremyfoodat
opened
3 years ago
0
Update README
#21
Powerlated
closed
4 years ago
4
Link to the Past refuses to boot without a hack
#20
wheremyfoodat
opened
4 years ago
1
Out of bounds ROM reads aren't handled properly
#19
wheremyfoodat
closed
4 years ago
0
CPU::advancePipeline doesn't have to be its own function, can be merged with CPU::step to skip unneeded branching
#18
wheremyfoodat
closed
4 years ago
1
Instead of scheduling events with a timestamp of 0, just call a function lol
#17
wheremyfoodat
closed
4 years ago
0
README Needs Pokémon Screenshot
#16
fleroviux
closed
4 years ago
1
Fix BG prio
#15
wheremyfoodat
closed
4 years ago
0
Stop scheduling EventTypes::PollInterrupts every 3 instructions
#14
wheremyfoodat
opened
4 years ago
0
Pass the memory edge case tests in gba-suite
#13
wheremyfoodat
opened
4 years ago
0
Implement accurate-ish memory/instruction timings for beeg speed and beeg accuracy
#12
wheremyfoodat
opened
4 years ago
0
Convert palette indices to RGBA only after rendering all BGs
#11
wheremyfoodat
closed
4 years ago
0
Eliminate branches wherever possible:
#10
wheremyfoodat
opened
4 years ago
0
Move scheduler to a data structure that's more efficient than a StaticVec
#9
wheremyfoodat
opened
4 years ago
0
Fix hacky bitfield usage
#8
wheremyfoodat
opened
4 years ago
0
Cache palette colors so that conversions aren't needed
#7
wheremyfoodat
closed
4 years ago
0
Try out using a LUT for color conversion
#6
wheremyfoodat
closed
4 years ago
0
Fix irq_demo regression
#5
wheremyfoodat
opened
4 years ago
0
Sort events in the scheduler in reverse chronological order, so adding/removing elements won't move everything.
#4
wheremyfoodat
opened
4 years ago
1
Optimize PPU, stop doing per pixel rendering
#3
wheremyfoodat
opened
4 years ago
0
Optimize memory accesses with function pointers instead of using match
#2
wheremyfoodat
opened
4 years ago
1
LDMDB/STMDB transfer order is wrong
#1
wheremyfoodat
opened
4 years ago
0