movement problem. something todo with timing, controls and display. not sure which one , but its dies when your start hitting input fast, I believe it might just be miss input and I can hit a full circle before the next frame and that's an issue. I believe game developers have already solved issues like this, I think using fixed frame executions or something similar
movement problem. something todo with timing, controls and display. not sure which one , but its dies when your start hitting input fast, I believe it might just be miss input and I can hit a full circle before the next frame and that's an issue. I believe game developers have already solved issues like this, I think using fixed frame executions or something similar