Open sadam029 opened 6 months ago
The loaded disk is put in the URL hash, e.g., https://www.scullinsteel.com/apple2/#crimson1
. The onLoaded()
function in apple2.ts
checks for either #crimson1
or ?disk=crimson1
to know what to automatically load:
So if you don't want to modify the code, just add the disk you want to the URL accordingly. Or if you want a very minimal code modification, set the variable hash
to a fixed string as desired.
If you follow the logic through you can see how it parses the hash and then calls either loadData()
, which copies the program directly into RAM, or loadDisk()
, which is a more complicated process.
Hey, whscullin!
I love your emulator. Its allowed me to play some great old games from my childhood. I'm trying to host one of those old games that made a positive impact on me. I'm a pretty big noob with all of this, but I've isolated the game from the collection of games it came with. But, I'm having trouble understanding what/where to edit to create a static distribution that autoloads the game when accessed. Any advice or help would be greatly appreciated. Regardless, thanks again for your work on this emulator.