I have replaced the old orientation cube with a variant created using JCSG.
By using OpenGL:s Vertex Buffer Objects the performance is better.
The default method for rendering is by using JOGL:s AWT binding. This has the downside that multisampling is not possible. The rendering of the cube will therefore look something like this:
With the new NEWT rendering it will look a bit better:
I have replaced the old orientation cube with a variant created using JCSG.
By using OpenGL:s Vertex Buffer Objects the performance is better.
The default method for rendering is by using JOGL:s AWT binding. This has the downside that multisampling is not possible. The rendering of the cube will therefore look something like this:
With the new NEWT rendering it will look a bit better: