windrobin / earth-api-samples

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SpaceNavigator 3D mouse support #19

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
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Requested by: Mitchco View profi,

Supported by: mickmel, barryhunter, sylehc, pollens, jan.wischnat, clydd2006

Original issue reported on code.google.com by api.roman.public@gmail.com on 12 Aug 2008 at 8:45

GoogleCodeExporter commented 9 years ago
Good idea, Earth would be perfect.

Original comment by bb010g on 19 Nov 2008 at 9:12

GoogleCodeExporter commented 9 years ago
This will be a great enhancement

Original comment by polatali...@gmail.com on 30 Jul 2009 at 4:36

GoogleCodeExporter commented 9 years ago
Can you provide status on this feature? Are there any hacks we can use to get 
around
this limitation?

Original comment by cme...@gmail.com on 23 Feb 2010 at 7:32

GoogleCodeExporter commented 9 years ago
You could write your own camera control system like you can find in
http://www.planetinaction.com/places.htm

The GExplore control system is in some ways even better than my SpaceNavigator 
device
and it only needs mouse and keyboard.

Original comment by vandint...@gmail.com on 27 May 2010 at 11:34

GoogleCodeExporter commented 9 years ago
Any news about it?

Original comment by luizrodr...@gmail.com on 7 Sep 2010 at 1:23

GoogleCodeExporter commented 9 years ago
it would be great!

Original comment by southvis...@gmail.com on 17 Sep 2010 at 2:03

GoogleCodeExporter commented 9 years ago

Original comment by bcke...@google.com on 23 Feb 2011 at 12:14

GoogleCodeExporter commented 9 years ago
Please add support for 3D Navigators in the Google Earth plugin

Original comment by rob...@vorthman.com on 20 Jul 2011 at 3:15

GoogleCodeExporter commented 9 years ago

Original comment by api.roman.public@gmail.com on 28 Jul 2011 at 4:08

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
There is a workaround for controlling the plugin with the SpaceNavigator using 
the ViewSync function from the Liquid Galaxy Project.

On the one machine you can configure Google Earth Client as a ViewSync master 
and Google Earth Plugin as a ViewSync slave. Run both and the Space Nav will 
control GEC and the Plugin will slave it's camera from the Client.

Original comment by alfski on 21 Oct 2012 at 12:30

GoogleCodeExporter commented 9 years ago
JavaScript in web browsers can now easily access 3Dmouse input (i.e. Space 
Navigator) using Gamepad API, making it real easy to make your own camera 
control system. If GE plugin were to integrate a camera control system using a 
3Dmouse I do hope it's made optional, in case one wanted to instead use a 
custom camera control system using a 3Dmouse.

Original comment by gmanmi...@gmail.com on 26 Jul 2014 at 1:33