PR for implementation of an EMI Plugin. I committed across the three branches EMI is out for already to ensure compat and same functionality with all three, so there will be three PRs. Some Notes:
Added:
build.gradle dependency, new gradle.properties version, and entrypoint in fabric.mod.json
__Slightly updated the forge_controller.png for bits of texture that I needed to make EMI widgets. If you'd rather I pull them out into a separate sprite sheet, I can certainly do that.__
Tweaked the REI plugin with a translatable text line for "Cycle Tier Overrides" rather than the hardcoded text before.
Added EMI Plugin. Plugin, recipe, transfer handler, and custom widgets needed to replicate the REI layout.
Added transfer handler for auto-moving of ingredients
Here is a screenshot of the plugin in action. Note the custom cycling button (part of the GUI .png tweaks I added).
Here is an example of the alloy forgery in the EMI Recipe Tree. I've elected to use the "default" forge controller as the icon, same as the category icon, rather than come up with a "simplified" icon. Most of the vanilla recipe types use a wireframe simple depiction, as you can see from the crafting icon. If you feel like a simplified icon would be better it can be easily added.
[1.19.3]
PR for implementation of an EMI Plugin. I committed across the three branches EMI is out for already to ensure compat and same functionality with all three, so there will be three PRs. Some Notes:
Added:
Here is a screenshot of the plugin in action. Note the custom cycling button (part of the GUI .png tweaks I added).
Here is an example of the alloy forgery in the EMI Recipe Tree. I've elected to use the "default" forge controller as the icon, same as the category icon, rather than come up with a "simplified" icon. Most of the vanilla recipe types use a wireframe simple depiction, as you can see from the crafting icon. If you feel like a simplified icon would be better it can be easily added.