Closed fire closed 4 years ago
To import you'll need to rename vrm to glb. You'll see some artifacting.
Can you share your settings baking settings? Your impostor will look worse from the top, because its trying to blend between frames which are further apart then side views. There could be also a problem with calculation of virtual plane I don't have a comparison to other bakers. You could probably use something different than octahedral mapping but it's not application for this project. This method is optimized for VRAM usage. I couldn't reproduce your exact problem. Did you change something in shader? For example "Is Full Sphere" checkox ?
I don't see anything that makes sense to be broken.
Maybe you changed some settings during baking. it would result in unexpected mapping problems. I didn't disable any UI controls, but it should be on my todo list. I tried to bake with this settings (T Pose is really bad for baking): It's overkill but results is pretty nice:
Are you using the latest 3.2.2 stable? I'm not able to recreate your results?
Yes, it should work on 3.2.2.stable. I also tried it on 3.2.1.stable. Please check this things:
Will close issue because many things have changed in repository and I need to re-evaluate the problem.
https://github.com/vrm-c/UniVRM/tree/master/Tests/Models/Alicia_vrm-0.51