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woodsjs
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HordeDestroyer
MIT License
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S14 advanced ai
#31
woodsjs
closed
3 years ago
0
Add weapon pickup
#30
woodsjs
opened
3 years ago
0
Challenge: Flee to cover and heal
#29
woodsjs
closed
3 years ago
2
Rewrite service_selecttargetactor in C++
#28
woodsjs
opened
3 years ago
0
Add random spawn struct to better control spawn rates of enemies
#27
woodsjs
opened
3 years ago
0
Is recoil affecting the AI character?
#26
woodsjs
opened
3 years ago
0
S13 gamemode
#25
woodsjs
closed
3 years ago
0
Don't allow ai to pick up powerups
#24
woodsjs
opened
3 years ago
0
Move wavespawning out of GameMode into its own class
#23
woodsjs
opened
3 years ago
0
Invisibility power up partial code partial blueprint
#22
woodsjs
opened
3 years ago
0
S12 powerups
#21
woodsjs
closed
3 years ago
0
S11 basic ai
#20
woodsjs
closed
3 years ago
0
Create class for self destruct mode
#19
woodsjs
opened
3 years ago
0
Add destroyed mesh on trackerbot
#18
woodsjs
opened
3 years ago
0
blueprint runtime error accessed none - add to viewport in BP_PlayerPawn
#17
woodsjs
opened
3 years ago
1
Grenade explosion effect not playing
#16
woodsjs
opened
3 years ago
1
Rocket launcher muzzle effect not showing on client
#15
woodsjs
opened
3 years ago
0
S10 networking
#14
woodsjs
closed
3 years ago
0
Grenades are not destroying
#13
woodsjs
opened
3 years ago
0
S9 hitpoints and death
#12
woodsjs
closed
3 years ago
0
Refactor needed - explosive actor
#11
woodsjs
opened
3 years ago
0
S8 weapon extras
#10
woodsjs
closed
3 years ago
0
Grenade needs mesh
#9
woodsjs
opened
3 years ago
0
Grenade Launcher doesn't damage actor
#8
woodsjs
opened
3 years ago
1
Add weapon recoil
#7
woodsjs
opened
3 years ago
0
Add ammo consumption to weapon class
#6
woodsjs
opened
3 years ago
0
Switch between firing modes
#5
woodsjs
opened
3 years ago
0
Set up change weapon handler
#4
woodsjs
opened
3 years ago
0
Resolves #1 S7 weapons
#3
woodsjs
closed
3 years ago
0
Projectile mesh not updatable or visable
#2
woodsjs
closed
3 years ago
1
S6 player setup
#1
woodsjs
closed
3 years ago
0