Closed ws-cs2 closed 10 months ago
Also happy for any sort of solution to this, either a set of commands, something we can do in lua or as a last resort in metamod.
Testing a temporary fix where we convert all T spawns to CT spawns. This should fix most maps.
function ConvertTSpawnsToCTSpawns()
for i, entity in pairs(Entities:FindAllByClassname("info_player_terrorist")) do
SpawnEntityFromTableSynchronous("info_player_counterterrorist", { origin = entity:GetOrigin() } )
entity:Kill()
end
end
On surf kitsune it isnt fixed. ( Only allows 50 )
Problem:
Currently people are restricting surf servers to
mp_humanteam CT
so people don't kill each other.This has the problem of limiting 64 slot servers to 32 players. Above 32 players the CT team says it is full. I believe this is because maps only have 32 spawns for each team (I'm not a mapper I'm not too sure about this).
The fix for this will either be:
Can we allow CS2 to have more than 32 players on CT (is there some command none of the servers know about?)
Can we make CT/T invulnerable so that we can use both teams
The
god
command does not work on cs2.I have see some discussion on forums about using a combination of
I'm a bit lost as to how these commands work & how we can implement this in the timer