xJon / Hexxit-II

The official sequel to Hexxit (2013)
https://technicpack.net/modpack/hexxit-ii
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Mushroom Island Crashes when disabling Eyes in the Darkness spawns #237

Closed Created-Creation closed 6 months ago

Created-Creation commented 6 months ago

Was this bug reported before?

Please provide a link to your crash report or latest.log, if relevant

Link always fails upon clicking the Get Link button.

If you have any, please provide a list of additional mods

No additional mods installed.

Please describe the issue you are experiencing

Whenever I get within rendering distance of a Mushroom Island biome, the game crashes, and whenever I try to rejoin it crashes immediately. I cannot get within rendering distance at all. The mod cited to cause the crash is "Unknown" and clicking the Get Link button always just fails. Most recent crash file is titled "crash-2024-05-14_19.29.33-client.txt" though this issue has been going on for at least a couple weeks. I literally cannot find any other information about this.

In case of relevancy:

xJon commented 6 months ago

Can you find your crash report over \modpacks\hexxit-ii\crash-reports\ and copy it over to https://mclo.gs?

Created-Creation commented 6 months ago

Just pasted it in.

Created-Creation commented 6 months ago

(closed on accident, issue remains)

xJon commented 6 months ago

Can you copy the link?

Created-Creation commented 6 months ago

Right, my b

https://mclo.gs/wCUQZ4K

Created-Creation commented 6 months ago

(accidental close again - new to github)

xJon commented 6 months ago

A bit of a shot in the dark, but can you try to disable Entity Tracker (change value of from true to false) in \modpacks\hexxit-ii\config\UniversalTweaks.cfg?

To find the modpack's installation folder:

  1. Select the MODPACKS tab, then click on Hexxit II
  2. Click on Modpack Options ⚙ in the top right corner
  3. Click on Open at the top right corner of the pop-up window
Created-Creation commented 6 months ago

Looks like the same things happened again

xJon commented 6 months ago

Thanks to a comment from @ACGaming, I can confirm that disabling EnableNaturalSpawn is the cause for this issue. I will experiment with workarounds

Edit: It appears trying to utilise the whitelist option causes the same crash. At the moment the only workaround is to keep EnableNaturalSpawn, and to add further biomes to the blacklist.

xJon commented 6 months ago

@Created-Creation Can you try to keep the default eyesinthedarkness.cfg configs, and instead edit \modpacks\hexxit-ii\config\incontrol\spawn.json to have this block at the end? (notice the added comma on the previous block)

,   {
        "mod": "eyesinthedarkness",
        "result": "deny"
    }

Let me know how it goes.

ACGaming commented 6 months ago

Might just be easier to remove the mod in this case.

xJon commented 6 months ago

Oh, right. That's true.

Created-Creation commented 6 months ago

Tried adding it to spawn.json and hexxit won't start from the launcher. I tried disabling the mod as well but it didn't work, and I'm worried about how removing the mod will affect multiplayer.

Created-Creation commented 6 months ago

I can handle Eyes for now though. Thanks for the help so far!

xJon commented 6 months ago

Tried adding it to spawn.json and hexxit won't start from the launcher

Did you add a comma after the previous block? Can you share a screenshot of how the config file looked like?

Created-Creation commented 6 months ago

That might be a bit tricky, but yeah, I looked at how all the other blocks were formatted and did the exact same thing, triple-checked it and all.

xJon commented 6 months ago

Can you share your latest.log from when it did not launch?

Created-Creation commented 6 months ago

I don't remember the exact time so it'll take a bit.

Created-Creation commented 6 months ago

I'm going to reattempt it and get the log from there. Will doing this affect multiplayer?

Created-Creation commented 6 months ago

Turns out I hadn't hit the set to default but instead a different button, my b, was tired. It's working properly now with the code block in, though the tab indent was deleted because the other code blocks didn't have those. Idk if it's the tab removal or the setting to default, but one or both seems to have done the trick. Thanks so much for all the help!

xJon commented 6 months ago

Glad we figured out a workaround! Indents shouldn't affect the config, only brackets and commas. And as it's a config file rather than a mod change, it usually won't affect multiplayer. Closing this as wontfix as the Eyes in the Darkness mod is no longer in active development.