A mostly reasonable approach to JavaScript
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Other Style Guides
1.1 Primitives: When you access a primitive type you work directly on its value.
string
number
boolean
null
undefined
const foo = 1;
let bar = foo;
bar = 9;
console.log(foo, bar); // => 1, 9
1.2 Complex: When you access a complex type you work on a reference to its value.
object
array
function
const foo = [1, 2];
const bar = foo;
bar[0] = 9;
console.log(foo[0], bar[0]); // => 9, 9
2.1 Use const
for all of your references; avoid using var
. eslint: prefer-const
, no-const-assign
Why? This ensures that you can't reassign your references, which can lead to bugs and difficult to comprehend code.
// bad
var a = 1;
var b = 2;
// good
const a = 1;
const b = 2;
2.2 If you must reassign references, use let
instead of var
. eslint: no-var
jscs: disallowVar
Why?
let
is block-scoped rather than function-scoped likevar
.
// bad
var count = 1;
if (true) {
count += 1;
}
// good, use the let.
let count = 1;
if (true) {
count += 1;
}
2.3 Note that both let
and const
are block-scoped.
// const and let only exist in the blocks they are defined in.
{
let a = 1;
const b = 1;
}
console.log(a); // ReferenceError
console.log(b); // ReferenceError
3.1 Use the literal syntax for object creation. eslint: no-new-object
// bad
const item = new Object();
// good
const item = {};
3.4 Use computed property names when creating objects with dynamic property names.
Why? They allow you to define all the properties of an object in one place.
function getKey(k) {
return `a key named ${k}`;
}
// bad
const obj = {
id: 5,
name: 'San Francisco',
};
obj[getKey('enabled')] = true;
// good
const obj = {
id: 5,
name: 'San Francisco',
};
3.5 Use object method shorthand. eslint: object-shorthand
jscs: requireEnhancedObjectLiterals
// bad
const atom = {
value: 1,
addValue: function (value) {
return atom.value + value;
},
};
// good
const atom = {
value: 1,
addValue(value) {
return atom.value + value;
},
};
3.6 Use property value shorthand. eslint: object-shorthand
jscs: requireEnhancedObjectLiterals
Why? It is shorter to write and descriptive.
const lukeSkywalker = 'Luke Skywalker';
// bad
const obj = {
lukeSkywalker: lukeSkywalker,
};
// good
const obj = {
lukeSkywalker,
};
3.7 Group your shorthand properties at the beginning of your object declaration.
Why? It's easier to tell which properties are using the shorthand.
const anakinSkywalker = 'Anakin Skywalker';
const lukeSkywalker = 'Luke Skywalker';
// bad
const obj = {
episodeOne: 1,
twoJediWalkIntoACantina: 2,
lukeSkywalker,
episodeThree: 3,
mayTheFourth: 4,
anakinSkywalker,
};
// good
const obj = {
lukeSkywalker,
anakinSkywalker,
episodeOne: 1,
twoJediWalkIntoACantina: 2,
episodeThree: 3,
mayTheFourth: 4,
};
3.8 Only quote properties that are invalid identifiers. eslint: quote-props
jscs: disallowQuotedKeysInObjects
Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.
// bad
const bad = {
'foo': 3,
'bar': 4,
'data-blah': 5,
};
// good
const good = {
foo: 3,
bar: 4,
'data-blah': 5,
};
3.9 Do not call Object.prototype
methods directly, such as hasOwnProperty
, propertyIsEnumerable
, and isPrototypeOf
.
Why? These methods may be shadowed by properties on the object in question - consider
{ hasOwnProperty: false }
- or, the object may be a null object (Object.create(null)
).
// bad
console.log(object.hasOwnProperty(key));
// good
console.log(Object.prototype.hasOwnProperty.call(object, key));
// best
const has = Object.prototype.hasOwnProperty; // cache the lookup once, in module scope.
/* or */
const has = require('has');
…
console.log(has.call(object, key));
4.1 Use the literal syntax for array creation. eslint: no-array-constructor
// bad
const items = new Array();
// good
const items = [];
4.2 Use Array#push instead of direct assignment to add items to an array.
const someStack = [];
// bad
someStack[someStack.length] = 'abracadabra';
// good
someStack.push('abracadabra');
4.3 Use array spreads ...
to copy arrays.
// bad
const len = items.length;
const itemsCopy = [];
let i;
for (i = 0; i < len; i++) {
itemsCopy[i] = items[i];
}
// good
const itemsCopy = [...items];
4.4 To convert an array-like object to an array, use Array.from.
const foo = document.querySelectorAll('.foo');
const nodes = Array.from(foo);
4.5 Use return statements in array method callbacks. It's ok to omit the return if the function body consists of a single statement following 8.2. eslint: array-callback-return
// good
[1, 2, 3].map((x) => {
const y = x + 1;
return x * y;
});
// good
[1, 2, 3].map(x => x + 1);
// bad
const flat = {};
[[0, 1], [2, 3], [4, 5]].reduce((memo, item, index) => {
const flatten = memo.concat(item);
flat[index] = flatten;
});
// good
const flat = {};
[[0, 1], [2, 3], [4, 5]].reduce((memo, item, index) => {
const flatten = memo.concat(item);
flat[index] = flatten;
return flatten;
});
// bad
inbox.filter((msg) => {
const { subject, author } = msg;
if (subject === 'Mockingbird') {
return author === 'Harper Lee';
} else {
return false;
}
});
// good
inbox.filter((msg) => {
const { subject, author } = msg;
if (subject === 'Mockingbird') {
return author === 'Harper Lee';
}
return false;
});
5.1 Use object destructuring when accessing and using multiple properties of an object. jscs: requireObjectDestructuring
Why? Destructuring saves you from creating temporary references for those properties.
// bad
function getFullName(user) {
const firstName = user.firstName;
const lastName = user.lastName;
return `${firstName} ${lastName}`;
}
// good
function getFullName(user) {
const { firstName, lastName } = user;
return `${firstName} ${lastName}`;
}
// best
function getFullName({ firstName, lastName }) {
return `${firstName} ${lastName}`;
}
5.2 Use array destructuring. jscs: requireArrayDestructuring
const arr = [1, 2, 3, 4];
// bad
const first = arr[0];
const second = arr[1];
// good
const [first, second] = arr;
5.3 Use object destructuring for multiple return values, not array destructuring. jscs: disallowArrayDestructuringReturn
Why? You can add new properties over time or change the order of things without breaking call sites.
// bad
function processInput(input) {
// then a miracle occurs
return [left, right, top, bottom];
}
// the caller needs to think about the order of return data
const [left, __, top] = processInput(input);
// good
function processInput(input) {
// then a miracle occurs
return { left, right, top, bottom };
}
// the caller selects only the data they need
const { left, top } = processInput(input);
6.1 Use single quotes ''
for strings. eslint: quotes
jscs: validateQuoteMarks
// bad
const name = "Capt. Janeway";
// bad - template literals should contain interpolation or newlines
const name = `Capt. Janeway`;
// good
const name = 'Capt. Janeway';
6.2 Strings that cause the line to go over 100 characters should not be written across multiple lines using string concatenation.
Why? Broken strings are painful to work with and make code less searchable.
// bad
const errorMessage = 'This is a super long error that was thrown because \
of Batman. When you stop to think about how Batman had anything to do \
with this, you would get nowhere \
fast.';
// bad
const errorMessage = 'This is a super long error that was thrown because ' +
'of Batman. When you stop to think about how Batman had anything to do ' +
'with this, you would get nowhere fast.';
// good
const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
6.4 When programmatically building up strings, use template strings instead of concatenation. eslint: prefer-template
template-curly-spacing
jscs: requireTemplateStrings
Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.
// bad
function sayHi(name) {
return 'How are you, ' + name + '?';
}
// bad
function sayHi(name) {
return ['How are you, ', name, '?'].join();
}
// bad
function sayHi(name) {
return `How are you, ${ name }?`;
}
// good
function sayHi(name) {
return `How are you, ${name}?`;
}
6.5 Never use eval()
on a string, it opens too many vulnerabilities.
6.6 Do not unnecessarily escape characters in strings. eslint: no-useless-escape
Why? Backslashes harm readability, thus they should only be present when necessary.
// bad
const foo = '\'this\' \i\s \"quoted\"';
// good
const foo = '\'this\' is "quoted"';
const foo = `'this' is "quoted"`;
7.1 Use named function expressions instead of function declarations. eslint: func-style
jscs: requireFunctionDeclarations
Why? Function declarations are hoisted, which means that it’s easy - too easy - to reference the function before it is defined in the file. This harms readability and maintainability. If you find that a function’s definition is large or complex enough that it is interfering with understanding the rest of the file, then perhaps it’s time to extract it to its own module! Don’t forget to name the expression - anonymous functions can make it harder to locate the problem in an Error's call stack.
// bad
const foo = function () {
};
// bad
function foo() {
}
// good
const foo = function bar() {
};
7.2 Wrap immediately invoked function expressions in parentheses. eslint: wrap-iife
jscs: requireParenthesesAroundIIFE
Why? An immediately invoked function expression is a single unit - wrapping both it, and its invocation parens, in parens, cleanly expresses this. Note that in a world with modules everywhere, you almost never need an IIFE.
// immediately-invoked function expression (IIFE)
(function () {
console.log('Welcome to the Internet. Please follow me.');
}());
7.3 Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears. eslint: no-loop-func
7.4 Note: ECMA-262 defines a block
as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.
// bad
if (currentUser) {
function test() {
console.log('Nope.');
}
}
// good
let test;
if (currentUser) {
test = () => {
console.log('Yup.');
};
}
7.5 Never name a parameter arguments
. This will take precedence over the arguments
object that is given to every function scope.
// bad
function nope(name, options, arguments) {
// ...stuff...
}
// good
function yup(name, options, args) {
// ...stuff...
}
7.6 Never use arguments
, opt to use rest syntax ...
instead. eslint: prefer-rest-params
Why?
...
is explicit about which arguments you want pulled. Plus, rest arguments are a real Array, and not merely Array-like likearguments
.
// bad
function concatenateAll() {
const args = Array.prototype.slice.call(arguments);
return args.join('');
}
// good
function concatenateAll(...args) {
return args.join('');
}
7.7 Use default parameter syntax rather than mutating function arguments.
// really bad
function handleThings(opts) {
// No! We shouldn't mutate function arguments.
// Double bad: if opts is falsy it'll be set to an object which may
// be what you want but it can introduce subtle bugs.
opts = opts || {};
// ...
}
// still bad
function handleThings(opts) {
if (opts === void 0) {
opts = {};
}
// ...
}
// good
function handleThings(opts = {}) {
// ...
}
7.8 Avoid side effects with default parameters.
Why? They are confusing to reason about.
var b = 1;
// bad
function count(a = b++) {
console.log(a);
}
count(); // 1
count(); // 2
count(3); // 3
count(); // 3
7.9 Always put default parameters last.
// bad
function handleThings(opts = {}, name) {
// ...
}
// good
function handleThings(name, opts = {}) {
// ...
}
7.10 Never use the Function constructor to create a new function. eslint: no-new-func
Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.
// bad
var add = new Function('a', 'b', 'return a + b');
// still bad
var subtract = Function('a', 'b', 'return a - b');
7.11 Spacing in a function signature. eslint: space-before-function-paren
space-before-blocks
Why? Consistency is good, and you shouldn’t have to add or remove a space when adding or removing a name.
// bad
const f = function(){};
const g = function (){};
const h = function() {};
// good
const x = function () {};
const y = function a() {};
7.12 Never mutate parameters. eslint: no-param-reassign
Why? Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.
// bad
function f1(obj) {
obj.key = 1;
};
// good
function f2(obj) {
const key = Object.prototype.hasOwnProperty.call(obj, 'key') ? obj.key : 1;
};
7.13 Never reassign parameters. eslint: no-param-reassign
Why? Reassigning parameters can lead to unexpected behavior, especially when accessing the
arguments
object. It can also cause optimization issues, especially in V8.
// bad
function f1(a) {
a = 1;
}
function f2(a) {
if (!a) { a = 1; }
}
// good
function f3(a) {
const b = a || 1;
}
function f4(a = 1) {
}
7.14 Prefer the use of the spread operator ...
to call variadic functions. eslint: prefer-spread
Why? It's cleaner, you don't need to supply a context, and you can not easily compose
new
withapply
.
// bad
const x = [1, 2, 3, 4, 5];
console.log.apply(console, x);
// good
const x = [1, 2, 3, 4, 5];
console.log(...x);
// bad
new (Function.prototype.bind.apply(Date, [null, 2016, 08, 05]));
// good
new Date(...[2016, 08, 05]);
8.1 When you must use function expressions (as when passing an anonymous function), use arrow function notation. eslint: prefer-arrow-callback
, arrow-spacing
jscs: requireArrowFunctions
Why? It creates a version of the function that executes in the context of
this
, which is usually what you want, and is a more concise syntax.Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration.
// bad
[1, 2, 3].map(function (x) {
const y = x + 1;
return x * y;
});
// good
[1, 2, 3].map((x) => {
const y = x + 1;
return x * y;
});
8.2 If the function body consists of a single expression, omit the braces and use the implicit return. Otherwise, keep the braces and use a return
statement. eslint: arrow-parens
, arrow-body-style
jscs: disallowParenthesesAroundArrowParam
, requireShorthandArrowFunctions
Why? Syntactic sugar. It reads well when multiple functions are chained together.
// bad
[1, 2, 3].map(number => {
const nextNumber = number + 1;
`A string containing the ${nextNumber}.`;
});
// good
[1, 2, 3].map(number => `A string containing the ${number}.`);
// good
[1, 2, 3].map((number) => {
const nextNumber = number + 1;
return `A string containing the ${nextNumber}.`;
});
// good
[1, 2, 3].map((number, index) => ({
index: number
}));
8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.
Why? It shows clearly where the function starts and ends.
// bad
['get', 'post', 'put'].map(httpMethod => Object.prototype.hasOwnProperty.call(
httpMagicObjectWithAVeryLongName,
httpMethod
)
);
// good
['get', 'post', 'put'].map(httpMethod => (
Object.prototype.hasOwnProperty.call(
httpMagicObjectWithAVeryLongName,
httpMethod
)
));
8.4 If your function takes a single argument and doesn’t use braces, omit the parentheses. Otherwise, always include parentheses around arguments. eslint: arrow-parens
jscs: disallowParenthesesAroundArrowParam
Why? Less visual clutter.
// bad
[1, 2, 3].map((x) => x * x);
// good
[1, 2, 3].map(x => x * x);
// good
[1, 2, 3].map(number => (
`A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!`
));
// bad
[1, 2, 3].map(x => {
const y = x + 1;
return x * y;
});
// good
[1, 2, 3].map((x) => {
const y = x + 1;
return x * y;
});
8.5 Avoid confusing arrow function syntax (=>
) with comparison operators (<=
, >=
). eslint: no-confusing-arrow
// bad
const itemHeight = item => item.height > 256 ? item.largeSize : item.smallSize;
// bad
const itemHeight = (item) => item.height > 256 ? item.largeSize : item.smallSize;
// good
const itemHeight = item => (item.height > 256 ? item.largeSize : item.smallSize);
// good
const itemHeight = (item) => {
const { height, largeSize, smallSize } = item;
return height > 256 ? largeSize : smallSize;
};
9.1 Always use class
. Avoid manipulating prototype
directly.
Why?
class
syntax is more concise and easier to reason about.
// bad
function Queue(contents = []) {
this.queue = [...contents];
}
Queue.prototype.pop = function () {
const value = this.queue[0];
this.queue.splice(0, 1);
return value;
};
// good
class Queue {
constructor(contents = []) {
this.queue = [...contents];
}
pop() {
const value = this.queue[0];
this.queue.splice(0, 1);
return value;
}
}
9.2 Use extends
for inheritance.
Why? It is a built-in way to inherit prototype functionality without breaking
instanceof
.
// bad
const inherits = require('inherits');
function PeekableQueue(contents) {
Queue.apply(this, contents);
}
inherits(PeekableQueue, Queue);
PeekableQueue.prototype.peek = function () {
return this._queue[0];
}
// good
class PeekableQueue extends Queue {
peek() {
return this._queue[0];
}
}
9.3 Methods can return this
to help with method chaining.
// bad
Jedi.prototype.jump = function () {
this.jumping = true;
return true;
};
Jedi.prototype.setHeight = function (height) {
this.height = height;
};
const luke = new Jedi();
luke.jump(); // => true
luke.setHeight(20); // => undefined
// good
class Jedi {
jump() {
this.jumping = true;
return this;
}
setHeight(height) {
this.height = height;
return this;
}
}
const luke = new Jedi();
luke.jump()
.setHeight(20);
9.4 It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.
class Jedi {
constructor(options = {}) {
this.name = options.name || 'no name';
}
getName() {
return this.name;
}
toString() {
return `Jedi - ${this.getName()}`;
}
}
9.5 Classes have a default constructor if one is not specified. An empty constructor function or one that just delegates to a parent class is unnecessary. eslint: no-useless-constructor
// bad
class Jedi {
constructor() {}
getName() {
return this.name;
}
}
// bad
class Rey extends Jedi {
constructor(...args) {
super(...args);
}
}
// good
class Rey extends Jedi {
constructor(...args) {
super(...args);
this.name = 'Rey';
}
}
9.6 Avoid duplicate class members. eslint: no-dupe-class-members
Why? Duplicate class member declarations will silently prefer the last one - having duplicates is almost certainly a bug.
// bad
class Foo {
bar() { return 1; }
bar() { return 2; }
}
// good
class Foo {
bar() { return 1; }
}
// good
class Foo {
bar() { return 2; }
}
10.1 Always use modules (import
/export
) over a non-standard module system. You can always transpile to your preferred module system.
Why? Modules are the future, let's start using the future now.
// bad
const AirbnbStyleGuide = require('./AirbnbStyleGuide');
module.exports = AirbnbStyleGuide.es6;
// ok
import AirbnbStyleGuide from './AirbnbStyleGuide';
export default AirbnbStyleGuide.es6;
// best
import { es6 } from './AirbnbStyleGuide';
export default es6;
10.2 Do not use wildcard imports.
Why? This makes sure you have a single default export.
// bad
import * as AirbnbStyleGuide from './AirbnbStyleGuide';
// good
import AirbnbStyleGuide from './AirbnbStyleGuide';
10.3 And do not export directly from an import.
Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.
// bad
// filename es6.js
export { es6 as default } from './airbnbStyleGuide';
// good
// filename es6.js
import { es6 } from './AirbnbStyleGuide';
export default es6;
10.4 Only import from a path in one place.
eslint: no-duplicate-imports
Why? Having multiple lines that import from the same path can make code harder to maintain.
// bad
import foo from 'foo';
// … some other imports … //
import { named1, named2 } from 'foo';
// good
import foo, { named1, named2 } from 'foo';
// good
import foo, {
named1,
named2,
} from 'foo';
10.5 Do not export mutable bindings.
eslint: import/no-mutable-exports
Why? Mutation should be avoided in general, but in particular when exporting mutable bindings. While this technique may be needed for some special cases, in general, only constant references should be exported.
// bad
let foo = 3;
export { foo }
// good
const foo = 3;
export { foo }
10.6 In modules with a single export, prefer default export over named export.
eslint: import/prefer-default-export
// bad
export function foo() {}
// good
export default function foo() {}
10.7 Put all import
s above non-import statements.
eslint: import/imports-first
Why? Since
import
s are hoisted, keeping them all at the top prevents surprising behavior.
// bad
import foo from 'foo';
foo.init();
import bar from 'bar';
// good
import foo from 'foo';
import bar from 'bar';
foo.init();
11.1 Don't use iterators. Prefer JavaScript's higher-order functions instead of loops like for-in
or for-of
. eslint: no-iterator
no-restricted-syntax
Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side effects.
Use
map()
/every()
/filter()
/find()
/findIndex()
/reduce()
/some()
/ ... to iterate over arrays, andObject.keys()
/Object.values()
/Object.entries()
to produce arrays so you can iterate over objects.
const numbers = [1, 2, 3, 4, 5];
// bad
let sum = 0;
for (let num of numbers) {
sum += num;
}
sum === 15;
// good
let sum = 0;
numbers.forEach(num => sum += num);
sum === 15;
// best (use the functional force)
const sum = numbers.reduce((total, num) => total + num, 0);
sum === 15;
11.2 Don't use generators for now.
Why? They don't transpile well to ES5.
11.3 If you must use generators, or if you disregard our advice, make sure their function signature is spaced properly. eslint: generator-star-spacing
Why?
function
and*
are part of the same conceptual keyword -*
is not a modifier forfunction
,function*
is a unique construct, different fromfunction
.
// bad
function * foo() {
}
const bar = function * () {
}
const baz = function *() {
}
const quux = function*() {
}
function*foo() {
}
function *foo() {
}
// very bad
function
*
foo() {
}
const wat = function
*
() {
}
// good
function* foo() {
}
const foo = function* () {
}
12.1 Use dot notation when accessing properties. eslint: dot-notation
jscs: requireDotNotation
const luke = {
jedi: true,
age: 28,
};
// bad
const isJedi = luke['jedi'];
// good
const isJedi = luke.jedi;
12.2 Use bracket notation []
when accessing properties with a variable.
const luke = {
jedi: true,
age: 28,
};
function getProp(prop) {
return luke[prop];
}
const isJedi = getProp('jedi');
13.1 Always use const
to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that. eslint: no-undef
prefer-const
// bad
superPower = new SuperPower();
// good
const superPower = new SuperPower();
13.2 Use one const
declaration per variable. eslint: one-var
jscs: disallowMultipleVarDecl
Why? It's easier to add new variable declarations this way, and you never have to worry about swapping out a
;
for a,
or introducing punctuation-only diffs. You can also step through each declaration with the debugger, instead of jumping through all of them at once.
// bad
const items = getItems(),
goSportsTeam = true,
dragonball = 'z';
// bad
// (compare to above, and try to spot the mistake)
const items = getItems(),
goSportsTeam = true;
dragonball = 'z';
// good
const items = getItems();
const goSportsTeam = true;
const dragonball = 'z';
13.3 Group all your const
s and then group all your let
s.
Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.
// bad
let i, len, dragonball,
items = getItems(),
goSportsTeam = true;
// bad
let i;
const items = getItems();
let dragonball;
const goSportsTeam = true;
let len;
// good
const goSportsTeam = true;
const items = getItems();
let dragonball;
let i;
let length;
13.4 Assign variables where you need them, but place them in a reasonable place.
Why?
let
andconst
are block scoped and not function scoped.
// bad - unnecessary function call
function checkName(hasName) {
const name = getName();
if (hasName === 'test') {
return false;
}
if (name === 'test') {
this.setName('');
return false;
}
return name;
}
// good
function checkName(hasName) {
if (hasName === 'test') {
return false;
}
const name = getName();
if (name === 'test') {
this.setName('');
return false;
}
return name;
}
13.5 Don't chain variable assignments.
Why? Chaining variable assignments creates implicit global variables.
// bad
(function example() {
// JavaScript interprets this as
// let a = ( b = ( c = 1 ) );
// The let keyword only applies to variable a; variables b and c become
// global variables.
let a = b = c = 1;
}());
console.log(a); // undefined
console.log(b); // 1
console.log(c); // 1
// good
(function example() {
let a = 1;
let b = a;
let c = a;
}());
console.log(a); // undefined
console.log(b); // undefined
console.log(c); // undefined
// the same applies for `const`
13.6 Avoid using unary increments and decrements (++, --). eslint no-plusplus
Why? Per the eslint documentation, unary increment and decrement statements are subject to automatic semicolon insertion and can cause silent errors with incrementing or decrementing values within an application. It is also more expressive to mutate your values with statements like
num += 1
instead ofnum ++
. Disallowing unary increment and decrement statements also prevents you from pre-incrementing/pre-decrementing values unintentionally which can also cause unexpected behavior in your programs.
// bad
let array = [1, 2, 3];
let num = 1;
let increment = num ++;
let decrement = -- num;
for(let i = 0; i < array.length; i++){
let value = array[i];
++value;
}
// good
let array = [1, 2, 3];
let num = 1;
let increment = num += 1;
let decrement = num -= 1;
array.forEach((value) => {
value += 1;
});
14.1 var
declarations get hoisted to the top of their scope, their assignment does not. const
and let
declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It's important to know why typeof is no longer safe.
// we know this wouldn't work (assuming there
// is no notDefined global variable)
function example() {
console.log(notDefined); // => throws a ReferenceError
}
// creating a variable declaration after you
// reference the variable will work due to
// variable hoisting. Note: the assignment
// value of `true` is not hoisted.
function example() {
console.log(declaredButNotAssigned); // => undefined
var declaredButNotAssigned = true;
}
// the interpreter is hoisting the variable
// declaration to the top of the scope,
// which means our example could be rewritten as:
function example() {
let declaredButNotAssigned;
console.log(declaredButNotAssigned); // => undefined
declaredButNotAssigned = true;
}
// using const and let
function example() {
console.log(declaredButNotAssigned); // => throws a ReferenceError
console.log(typeof declaredButNotAssigned); // => throws a ReferenceError
const declaredButNotAssigned = true;
}
14.2 Anonymous function expressions hoist their variable name, but not the function assignment.
function example() {
console.log(anonymous); // => undefined
anonymous(); // => TypeError anonymous is not a function
var anonymous = function () {
console.log('anonymous function expression');
};
}
14.3 Named function expressions hoist the variable name, not the function name or the function body.
function example() {
console.log(named); // => undefined
named(); // => TypeError named is not a function
superPower(); // => ReferenceError superPower is not defined
var named = function superPower() {
console.log('Flying');
};
}
// the same is true when the function name
// is the same as the variable name.
function example() {
console.log(named); // => undefined
named(); // => TypeError named is not a function
var named = function named() {
console.log('named');
}
}
14.4 Function declarations hoist their name and the function body.
function example() {
superPower(); // => Flying
function superPower() {
console.log('Flying');
}
}
For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.
15.2 Conditional statements such as the if
statement evaluate their expression using coercion with the ToBoolean
abstract method and always follow these simple rules:
''
, otherwise trueif ([0] && []) {
// true
// an array (even an empty one) is an object, objects will evaluate to true
}
15.3 Use shortcuts.
// bad
if (name !== '') {
// ...stuff...
}
// good
if (name) {
// ...stuff...
}
// bad
if (collection.length > 0) {
// ...stuff...
}
// good
if (collection.length) {
// ...stuff...
}
15.4 For more information see Truth Equality and JavaScript by Angus Croll.
15.5 Use braces to create blocks in case
and default
clauses that contain lexical declarations (e.g. let
, const
, function
, and class
).
Why? Lexical declarations are visible in the entire
switch
block but only get initialized when assigned, which only happens when itscase
is reached. This causes problems when multiplecase
clauses attempt to define the same thing.
eslint rules: no-case-declarations
.
// bad
switch (foo) {
case 1:
let x = 1;
break;
case 2:
const y = 2;
break;
case 3:
function f() {}
break;
default:
class C {}
}
// good
switch (foo) {
case 1: {
let x = 1;
break;
}
case 2: {
const y = 2;
break;
}
case 3: {
function f() {}
break;
}
case 4:
bar();
break;
default: {
class C {}
}
}
15.6 Ternaries should not be nested and generally be single line expressions.
eslint rules: no-nested-ternary
.
// bad
const foo = maybe1 > maybe2
? "bar"
: value1 > value2 ? "baz" : null;
// better
const maybeNull = value1 > value2 ? 'baz' : null;
const foo = maybe1 > maybe2
? 'bar'
: maybeNull;
// best
const maybeNull = value1 > value2 ? 'baz' : null;
const foo = maybe1 > maybe2 ? 'bar' : maybeNull;
15.7 Avoid unneeded ternary statements.
eslint rules: no-unneeded-ternary
.
// bad
const foo = a ? a : b;
const bar = c ? true : false;
const baz = c ? false : true;
// good
const foo = a || b;
const bar = !!c;
const baz = !c;
16.1 Use braces with all multi-line blocks.
// bad
if (test)
return false;
// good
if (test) return false;
// good
if (test) {
return false;
}
// bad
function foo() { return false; }
// good
function bar() {
return false;
}
16.2 If you're using multi-line blocks with if
and else
, put else
on the same line as your if
block's closing brace. eslint: brace-style
jscs: disallowNewlineBeforeBlockStatements
// bad
if (test) {
thing1();
thing2();
}
else {
thing3();
}
// good
if (test) {
thing1();
thing2();
} else {
thing3();
}
17.1 Use /** ... */
for multi-line comments.
// bad
// make() returns a new element
// based on the passed in tag name
//
// @param {String} tag
// @return {Element} element
function make(tag) {
// ...stuff...
return element;
}
// good
/**
* make() returns a new element
* based on the passed-in tag name
*/
function make(tag) {
// ...stuff...
return element;
}
17.2 Use //
for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment unless it's on the first line of a block.
// bad
const active = true; // is current tab
// good
// is current tab
const active = true;
// bad
function getType() {
console.log('fetching type...');
// set the default type to 'no type'
const type = this._type || 'no type';
return type;
}
// good
function getType() {
console.log('fetching type...');
// set the default type to 'no type'
const type = this._type || 'no type';
return type;
}
// also good
function getType() {
// set the default type to 'no type'
const type = this._type || 'no type';
return type;
}
17.3 Prefixing your comments with FIXME
or TODO
helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME: -- need to figure this out
or TODO: -- need to implement
.
17.4 Use // FIXME:
to annotate problems.
class Calculator extends Abacus {
constructor() {
super();
// FIXME: shouldn't use a global here
total = 0;
}
}
17.5 Use // TODO:
to annotate solutions to problems.
class Calculator extends Abacus {
constructor() {
super();
// TODO: total should be configurable by an options param
this.total = 0;
}
}
18.1 Use soft tabs set to 2 spaces. eslint: indent
jscs: validateIndentation
// bad
function foo() {
∙∙∙∙const name;
}
// bad
function bar() {
∙const name;
}
// good
function baz() {
∙∙const name;
}
18.2 Place 1 space before the leading brace. eslint: space-before-blocks
jscs: requireSpaceBeforeBlockStatements
// bad
function test(){
console.log('test');
}
// good
function test() {
console.log('test');
}
// bad
dog.set('attr',{
age: '1 year',
breed: 'Bernese Mountain Dog',
});
// good
dog.set('attr', {
age: '1 year',
breed: 'Bernese Mountain Dog',
});
18.3 Place 1 space before the opening parenthesis in control statements (if
, while
etc.). Place no space between the argument list and the function name in function calls and declarations. eslint: keyword-spacing
jscs: requireSpaceAfterKeywords
// bad
if(isJedi) {
fight ();
}
// good
if (isJedi) {
fight();
}
// bad
function fight () {
console.log ('Swooosh!');
}
// good
function fight() {
console.log('Swooosh!');
}
18.4 Set off operators with spaces. eslint: space-infix-ops
jscs: requireSpaceBeforeBinaryOperators
, requireSpaceAfterBinaryOperators
// bad
const x=y+5;
// good
const x = y + 5;
18.5 End files with a single newline character. eslint: eol-last
// bad
(function (global) {
// ...stuff...
})(this);
// bad
(function (global) {
// ...stuff...
})(this);↵
↵
// good
(function (global) {
// ...stuff...
})(this);↵
18.6 Use indentation when making long method chains (more than 2 method chains). Use a leading dot, which
emphasizes that the line is a method call, not a new statement. eslint: newline-per-chained-call
no-whitespace-before-property
// bad
$('#items').find('.selected').highlight().end().find('.open').updateCount();
// bad
$('#items').
find('.selected').
highlight().
end().
find('.open').
updateCount();
// good
$('#items')
.find('.selected')
.highlight()
.end()
.find('.open')
.updateCount();
// bad
const leds = stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led', true)
.attr('width', (radius + margin) * 2).append('svg:g')
.attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
.call(tron.led);
// good
const leds = stage.selectAll('.led')
.data(data)
.enter().append('svg:svg')
.classed('led', true)
.attr('width', (radius + margin) * 2)
.append('svg:g')
.attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
.call(tron.led);
// good
const leds = stage.selectAll('.led').data(data);
18.7 Leave a blank line after blocks and before the next statement. jscs: requirePaddingNewLinesAfterBlocks
// bad
if (foo) {
return bar;
}
return baz;
// good
if (foo) {
return bar;
}
return baz;
// bad
const obj = {
foo() {
},
bar() {
},
};
return obj;
// good
const obj = {
foo() {
},
bar() {
},
};
return obj;
// bad
const arr = [
function foo() {
},
function bar() {
},
];
return arr;
// good
const arr = [
function foo() {
},
function bar() {
},
];
return arr;
18.8 Do not pad your blocks with blank lines. eslint: padded-blocks
jscs: disallowPaddingNewlinesInBlocks
// bad
function bar() {
console.log(foo);
}
// also bad
if (baz) {
console.log(qux);
} else {
console.log(foo);
}
// good
function bar() {
console.log(foo);
}
// good
if (baz) {
console.log(qux);
} else {
console.log(foo);
}
18.9 Do not add spaces inside parentheses. eslint: space-in-parens
jscs: disallowSpacesInsideParentheses
// bad
function bar( foo ) {
return foo;
}
// good
function bar(foo) {
return foo;
}
// bad
if ( foo ) {
console.log(foo);
}
// good
if (foo) {
console.log(foo);
}
18.10 Do not add spaces inside brackets. eslint: array-bracket-spacing
jscs: disallowSpacesInsideArrayBrackets
// bad
const foo = [ 1, 2, 3 ];
console.log(foo[ 0 ]);
// good
const foo = [1, 2, 3];
console.log(foo[0]);
18.11 Add spaces inside curly braces. eslint: object-curly-spacing
jscs: requireSpacesInsideObjectBrackets
// bad
const foo = {clark: 'kent'};
// good
const foo = { clark: 'kent' };
18.12 Avoid having lines of code that are longer than 100 characters (including whitespace). Note: per above, long strings are exempt from this rule, and should not be broken up. eslint: max-len
jscs: maximumLineLength
Why? This ensures readability and maintainability.
// bad
const foo = jsonData && jsonData.foo && jsonData.foo.bar && jsonData.foo.bar.baz && jsonData.foo.bar.baz.quux && jsonData.foo.bar.baz.quux.xyzzy;
// bad
$.ajax({ method: 'POST', url: 'https://airbnb.com/', data: { name: 'John' } }).done(() => console.log('Congratulations!')).fail(() => console.log('You have failed this city.'));
// good
const foo = jsonData
&& jsonData.foo
&& jsonData.foo.bar
&& jsonData.foo.bar.baz
&& jsonData.foo.bar.baz.quux
&& jsonData.foo.bar.baz.quux.xyzzy;
// good
$.ajax({
method: 'POST',
url: 'https://airbnb.com/',
data: { name: 'John' },
})
.done(() => console.log('Congratulations!'))
.fail(() => console.log('You have failed this city.'));
19.1 Leading commas: Nope. eslint: comma-style
jscs: requireCommaBeforeLineBreak
// bad
const story = [
once
, upon
, aTime
];
// good
const story = [
once,
upon,
aTime,
];
// bad
const hero = {
firstName: 'Ada'
, lastName: 'Lovelace'
, birthYear: 1815
, superPower: 'computers'
};
// good
const hero = {
firstName: 'Ada',
lastName: 'Lovelace',
birthYear: 1815,
superPower: 'computers',
};
19.2 Additional trailing comma: Yup. eslint: comma-dangle
jscs: requireTrailingComma
Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don't have to worry about the trailing comma problem in legacy browsers.
// bad - git diff without trailing comma
const hero = {
firstName: 'Florence',
- lastName: 'Nightingale'
+ lastName: 'Nightingale',
+ inventorOf: ['coxcomb chart', 'modern nursing']
};
// good - git diff with trailing comma
const hero = {
firstName: 'Florence',
lastName: 'Nightingale',
+ inventorOf: ['coxcomb chart', 'modern nursing'],
};
// bad
const hero = {
firstName: 'Dana',
lastName: 'Scully'
};
const heroes = [
'Batman',
'Superman'
];
// good
const hero = {
firstName: 'Dana',
lastName: 'Scully',
};
const heroes = [
'Batman',
'Superman',
];
20.1 Yup. eslint: semi
jscs: requireSemicolons
// bad
(function () {
const name = 'Skywalker'
return name
})()
// good
(function () {
const name = 'Skywalker';
return name;
}());
// good, but legacy (guards against the function becoming an argument when two files with IIFEs are concatenated)
;(() => {
const name = 'Skywalker';
return name;
}());
21.1 Perform type coercion at the beginning of the statement.
21.2 Strings:
// => this.reviewScore = 9;
// bad
const totalScore = this.reviewScore + ''; // invokes this.reviewScore.valueOf()
// bad
const totalScore = this.reviewScore.toString(); // isn't guaranteed to return a string
// good
const totalScore = String(this.reviewScore);
21.3 Numbers: Use Number
for type casting and parseInt
always with a radix for parsing strings. eslint: radix
const inputValue = '4';
// bad
const val = new Number(inputValue);
// bad
const val = +inputValue;
// bad
const val = inputValue >> 0;
// bad
const val = parseInt(inputValue);
// good
const val = Number(inputValue);
// good
const val = parseInt(inputValue, 10);
21.4 If for whatever reason you are doing something wild and parseInt
is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.
// good
/**
* parseInt was the reason my code was slow.
* Bitshifting the String to coerce it to a
* Number made it a lot faster.
*/
const val = inputValue >> 0;
21.5 Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:
2147483647 >> 0 //=> 2147483647
2147483648 >> 0 //=> -2147483648
2147483649 >> 0 //=> -2147483647
21.6 Booleans:
const age = 0;
// bad
const hasAge = new Boolean(age);
// good
const hasAge = Boolean(age);
// best
const hasAge = !!age;
22.1 Avoid single letter names. Be descriptive with your naming. eslint: id-length
// bad
function q() {
// ...stuff...
}
// good
function query() {
// ..stuff..
}
22.2 Use camelCase when naming objects, functions, and instances. eslint: camelcase
jscs: requireCamelCaseOrUpperCaseIdentifiers
// bad
const OBJEcttsssss = {};
const this_is_my_object = {};
function c() {}
// good
const thisIsMyObject = {};
function thisIsMyFunction() {}
22.3 Use PascalCase only when naming constructors or classes. eslint: new-cap
jscs: requireCapitalizedConstructors
// bad
function user(options) {
this.name = options.name;
}
const bad = new user({
name: 'nope',
});
// good
class User {
constructor(options) {
this.name = options.name;
}
}
const good = new User({
name: 'yup',
});
22.4 Do not use trailing or leading underscores. eslint: no-underscore-dangle
jscs: disallowDanglingUnderscores
Why? JavaScript does not have the concept of privacy in terms of properties or methods. Although a leading underscore is a common convention to mean “private”, in fact, these properties are fully public, and as such, are part of your public API contract. This convention might lead developers to wrongly think that a change won't count as breaking, or that tests aren't needed. tl;dr: if you want something to be “private”, it must not be observably present.
// bad
this.__firstName__ = 'Panda';
this.firstName_ = 'Panda';
this._firstName = 'Panda';
// good
this.firstName = 'Panda';
22.5 Don't save references to this
. Use arrow functions or Function#bind. jscs: disallowNodeTypes
// bad
function foo() {
const self = this;
return function () {
console.log(self);
};
}
// bad
function foo() {
const that = this;
return function () {
console.log(that);
};
}
// good
function foo() {
return () => {
console.log(this);
};
}
22.6 A base filename should exactly match the name of its default export.
// file 1 contents
class CheckBox {
// ...
}
export default CheckBox;
// file 2 contents
export default function fortyTwo() { return 42; }
// file 3 contents
export default function insideDirectory() {}
// in some other file
// bad
import CheckBox from './checkBox'; // PascalCase import/export, camelCase filename
import FortyTwo from './FortyTwo'; // PascalCase import/filename, camelCase export
import InsideDirectory from './InsideDirectory'; // PascalCase import/filename, camelCase export
// bad
import CheckBox from './check_box'; // PascalCase import/export, snake_case filename
import forty_two from './forty_two'; // snake_case import/filename, camelCase export
import inside_directory from './inside_directory'; // snake_case import, camelCase export
import index from './inside_directory/index'; // requiring the index file explicitly
import insideDirectory from './insideDirectory/index'; // requiring the index file explicitly
// good
import CheckBox from './CheckBox'; // PascalCase export/import/filename
import fortyTwo from './fortyTwo'; // camelCase export/import/filename
import insideDirectory from './insideDirectory'; // camelCase export/import/directory name/implicit "index"
// ^ supports both insideDirectory.js and insideDirectory/index.js
22.7 Use camelCase when you export-default a function. Your filename should be identical to your function's name.
function makeStyleGuide() {
}
export default makeStyleGuide;
22.8 Use PascalCase when you export a constructor / class / singleton / function library / bare object.
const AirbnbStyleGuide = {
es6: {
}
};
export default AirbnbStyleGuide;
23.1 Accessor functions for properties are not required.
23.2 Do not use JavaScript getters/setters as they cause unexpected side effects and are harder to test, maintain, and reason about. Instead, if you do make accessor functions, use getVal() and setVal('hello').
// bad
class Dragon {
get age() {
// ...
}
set age(value) {
// ...
}
}
// good
class Dragon {
getAge() {
// ...
}
setAge(value) {
// ...
}
}
23.3 If the property/method is a boolean
, use isVal()
or hasVal()
.
// bad
if (!dragon.age()) {
return false;
}
// good
if (!dragon.hasAge()) {
return false;
}
23.4 It's okay to create get() and set() functions, but be consistent.
class Jedi {
constructor(options = {}) {
const lightsaber = options.lightsaber || 'blue';
this.set('lightsaber', lightsaber);
}
set(key, val) {
this[key] = val;
}
get(key) {
return this[key];
}
}
24.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:
// bad
$(this).trigger('listingUpdated', listing.id);
...
$(this).on('listingUpdated', (e, listingId) => {
// do something with listingId
});
prefer:
// good
$(this).trigger('listingUpdated', { listingId: listing.id });
...
$(this).on('listingUpdated', (e, data) => {
// do something with data.listingId
});
25.1 Prefix jQuery object variables with a $
. jscs: requireDollarBeforejQueryAssignment
// bad
const sidebar = $('.sidebar');
// good
const $sidebar = $('.sidebar');
// good
const $sidebarBtn = $('.sidebar-btn');
25.2 Cache jQuery lookups.
// bad
function setSidebar() {
$('.sidebar').hide();
// ...stuff...
$('.sidebar').css({
'background-color': 'pink'
});
}
// good
function setSidebar() {
const $sidebar = $('.sidebar');
$sidebar.hide();
// ...stuff...
$sidebar.css({
'background-color': 'pink'
});
}
25.3 For DOM queries use Cascading $('.sidebar ul')
or parent > child $('.sidebar > ul')
. jsPerf
25.4 Use find
with scoped jQuery object queries.
// bad
$('ul', '.sidebar').hide();
// bad
$('.sidebar').find('ul').hide();
// good
$('.sidebar ul').hide();
// good
$('.sidebar > ul').hide();
// good
$sidebar.find('ul').hide();
Why? They are not finalized, and they are subject to change or to be withdrawn entirely. We want to use JavaScript, and proposals are not JavaScript yet.
28.1 Yup.
function foo() {
return true;
}
mocha
at Airbnb. tape
is also used occasionally for small, separate modules.map()
, reduce()
, and filter()
optimized for traversing arrays?Learning ES6
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(The MIT License)
Copyright (c) 2014-2016 Airbnb
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
We encourage you to fork this guide and change the rules to fit your team's style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.