Open wolfestridershooter opened 1 day ago
Game uses the same mesh for the world / portalgun potato so it's tagged as a playermodel texture in the runtime settings. Shrinking the player body detection will make player bodyparts appear so the best way to fix this would either be:
Bug reported by wolfe_strider on Trello on November 5th
Description: sp_a4_finale4
Self explanatory
Example: