Closed xrex110 closed 5 years ago
This issue can also sometimes cause ArrayOutOfBounds exceptions, particularly when generating a room DOWN or RIGHT.
Possible hacky short term fix can be catching any exceptions and regenerating with a new seed until one that works pops up. It will likely have to be fixed after #6 though.
Fixed.
If a newly generated room is forcefully bounded due to exceeding map limits, its height and width are not readjusted to reflect what it actually looks like on the map. Major ProcGen issue.