Handle the case where a glTF file has multiple buffers. This has the nice effect of reducing memory usage and tile size considerably, if you create a glTF with one buffer per mesh or per bufferView.
There are also some fixes for buffer alignment. Tilesets are now almost clean if you run them through CesiumGS/3d-tiles-validator. (And by "almost", I mean "not yet".)
Handle the case where a glTF file has multiple buffers. This has the nice effect of reducing memory usage and tile size considerably, if you create a glTF with one buffer per mesh or per bufferView.
There are also some fixes for buffer alignment. Tilesets are now almost clean if you run them through CesiumGS/3d-tiles-validator. (And by "almost", I mean "not yet".)