Closed jrsmile closed 2 years ago
Hi, thanks for your interest! I have never needed the feedback functions in my projects but I believe they are implemented in vigem, so there is probably a way of implementing the bindings in vgamepad, I will look into this when I get some spare time :)
Hi, vgamepad now supports processing FFB from version 0.0.6 thanks to PR #7 :)
Hi, this is great news. Thank you very much.
Hi, first of all i love the simplicity of vgamepad no more vjoy shenanigans :-) But, i am missing a crutial part of the controller, the force feedback event. Would you be able to write some code to check for events or a blocking function that proceeds if ffb is registered?
Best regards, J