Closed slayeryahu closed 5 months ago
Hi, thank you for the feedback.
I have checked your test data and noticed that the position of ground truth gt/0000.png
and the line art line/0000.png
do not match.
Besides, if your lines are closed, you can ignore the --seg_type trappedball
, the default segmentation preparation method is quite fast.
Besides, if your lines are closed, you can ignore the
--seg_type trappedball
, the default segmentation preparation method is quite fast.
Retested. A little better now. Is there any limitation about the line? the line mush pixel to pixel excatly to the gt frame? the line must be hard edge line ( not soft blur) ? My painter always use soft line. any limitation of line width? mush be 1 pix? the hint line color must be 0xFF000 and 0x0000FF ?
Besides, for large rotations, sometimes algorithms may find it difficult to determine the corresponding relationship. These areas will be marked as transparent for subsequent manual correction. At present, it is still an early version, and we will try our best to correct these problems in subsequent models. Thank you again for your question.
3 issues found.
other: low graphic card usage and cpu usage when handling seg, when I input a complex original art. it takes very long time to prepare seg data with both gpu and cpu low usage. ball(result).zip ball(raw test).zip