Open pdevereux1 opened 1 year ago
Thank you for your report, I'll make sure to update the script with these after I try and verify them.
Le sam. 3 juin 2023, 03:23, pdevereux1 @.***> a écrit :
Using Pokemon White version for the DSI USA edition, I found a couple of bugs in the program and found easy fixes for them.
FIRST: To fix the common bug of a version not being supported, I found my version of the game with these properties:
games["POKEMON W"]["O"]={"Pokemon White (US)", 0x022349D4, 0x0226AD14, 0xDC}
The above code also adds the correct hex values for trainer memory location and enemy memory location for this version. This was added to line 113 of gamesdata.lua
SECOND: Starting in generation 5, nature is no longer calculated using the PID and instead is a location in the Pokemon data structure. Nature is located at 0x41, thus the correct nature is found via the following:
pokemon["nature"]["nature"]=getbits(decrypted[0x40+offset["B"]],8,8)
Because I was programming super lazily, I just redid the whole calc at line 418 of memory.lua
The rest of the math still works, as the table for natures remains unchanged. If this repo is still being updated, I recommend taking a look at this, otherwise for people who are having issues, follow the steps above to fix it.
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Using Pokemon White version for the DSI USA edition, I found a couple of bugs in the program and found easy fixes for them.
FIRST: To fix the common bug of a version not being supported, I found my version of the game with these properties:
games["POKEMON W"]["O"]={"Pokemon White (US)", 0x022349D4, 0x0226AD14, 0xDC}
The above code also adds the correct hex values for trainer memory location and enemy memory location for this version. This was added to line 113 of gamesdata.lua
SECOND: Starting in generation 5, nature is no longer calculated using the PID and instead is a location in the Pokemon data structure. Nature is located at 0x41, thus the correct nature is found via the following:
pokemon["nature"]["nature"]=getbits(decrypted[0x40+offset["B"]],8,8)
Because I was programming super lazily, I just redid the whole calc at line 418 of memory.lua
The rest of the math still works, as the table for natures remains unchanged. If this repo is still being updated, I recommend taking a look at this, otherwise for people who are having issues, follow the steps above to fix it.