This project provides three elements for the AYON pipeline:
leecher
and processors
).In order to use this integrations you'll need to run the python create_package.py
script which will create a zip
file with the current version (the number is defined in package.py
) in ayon-shotgrid/package/shotgrid-{addon version}.zip
, you can then upload this zip file in your AYON instance, on the Bundles (/settings/bundles
) section, make sure you restart the server, AYON should prompt you to do so after uploading.
Once the instance has restarted, you should be able to enable the addon by going into the Settings > Bundles
and create (or duplicate an existing) bundle, where you can now choose shotgrid
and the version
you installed; make sure you set the bundle as Production
.
If the Addon loaded succesfully you should be able to see a new tab in your Settings > Shotgrid
.
For the Shotgrid integration to work, we need to provide several information, firstly we'll a Shotgrid Script and it's API key, refer to the Shotgrid Documentation to create one; take note of the info and in AYON, navigate to the Settings > Secrets
page, create a new secret with the script_name
as the "Secret Name" and the script_api_key
as the "Secret Value".
We can now go into the Settings > Studio settings > Shotgrid
page in AYON and fill up the following fields:
Project
entity that hold the project code, can be an existing one or a new one, default is code
.leeching
, processing
and transmitting
operations.When launching AYON for the first time you'll be asked to provide a login (only the username) for Shotgrid, this is the user that will be used for publishing. After providing a login people can publish normally, the integartion will ensure that the user can connect to Shotgrid, that has the correct permissions and will create the Version and PublishedFile in Shotgrid if the publish is succesful.
The services are a way to handle operations between AYON and Shotgrid in the background, these have been developed around the AYON Events system, we replicate Shotgrid events (the ones we care) as AYON shotgrid.event
; which then the processor
will pick up and process them acordingly; lastly the transmitter
will look for changes in AYON and attempt to replicate them in Shotgrid.
In any case, the Shotgrid project has to have the field "Ayon Auto Sync" enabled for the leecher
and the transmitter
to work.
They share code, which is found in shotgrid_common
, most importantly the AyonShotgridHub
a class that bootstraps common action when working with AYON and Shotgrid.
The three provided services are:
processor
- This has a set of handlers for different shotgrid.event
and act on.leecher
- Periodically queries the EventLogEntry
table on Shotgrid and ingests any event that interests us dispatching it as a shotgrid.event
, this will only query projects that have the "Ayon Auto Sync" field enabled.transmitter
- Periodically check for new events in AYON of topic entity.*
, and push any changes to Shotgrid, only affects to projects that have the "Ayon Auto Sync" field enabled.The most straighforward way to get this up and running is by using ASH (AYON Service Host), after loading the Addon on the server, you should be able to spawn services in the "Services" page.
There's a single Makefile
at the root of the services
folder, which is used to build
the docker images and to run the services locally with the dev
target, this is UNIX only for the time being, running make
without argument will print information as to how to run use it.
To build the docker images you can run make SERVICE=<service-name> build
, so for example, to build the processor
you'd do make SERVICE=processor build
, this will build and tag the local image, with the version found in package.py
at the root of the addon.
In order to run the service locally we need to specify certain environment variables, to do so, copy the sample_env
file, rename to .env
and fill the fields acordingly:
AYON_API_KEY=<AYON_API_KEY> # You can create a `service` user in AYON, and then get the Key from there.
AYON_SERVER_URL=<YOUR_AYON_URL>
PYTHONDONTWRITEBYTECODE=1
We are ready to spin up the service, for convinience we got a make
target for this:
make SERVICE=<service-name> dev
You should now see something similar to:
INFO Initializing the Shotgrid Processor.
DEBUG Found these handlers: {'create-project': [<module 'project_sync'>], 'sync-from-shotgrid': [<module 'sync_from_shotgrid'>], 'shotgrid-event': [<module 'update_from_shotgrid'>]}
INFO Start enrolling for AYON `shotgrid.event` Events...
INFO Querying for new `shotgrid.event` events...
INFO No event of origin `shotgrid.event` is pending.
For those who cannot use Makefiles
here are the commands that are required to perfomr the same action as with make
, using the processor
version 0.2.
as example, from the services
folder:
Building the docker image:
docker build -t ynput/ayon-shotgrid-processor:0.2.1 -f processor/Dockerfile .
Running a service locally:
docker run --rm -u ayonuser -ti \
-v services/shotgrid_common:services/shotgrid_common:Z \
-v services/processor:/service:Z \
--env-file services/processor/.env \
--env AYON_ADDON_NAME=shotgrid \
--env AYON_ADDON_VERSION=0.2.1 \
--attach=stdin \
--attach=stdout \
--attach=stderr \
--network=host \
ynput/ayon-shotgrid-processor:0.2.1 python -m processor
This one is trickier since the make file will symlink the shotgrid_common
inside the service/processor
folder.
You don't need to run these as dockerized scripts, for that you'll need either Poetry installed and create an environment specified by the pyproject.toml
or using virtualenv
and install the packages specified in the [tool.poetry.dependencies]
section of the pyproject.toml
; once in that environment you'll need to load the contents of the .env
file and finally:
python -m processor
With this Integration you can perform the following actions by navigating to AYON >Settings > Shotgrid
, and loading all projects by clicking Populate Data
:
With the processor
service running, synchronize Shotgrid --> AYON
will replicate the Shotgrid structure in AYON.
With the processor
service running, synchronize AYON --> Shotgrid
will replicate the AYON structure in Shotgrid.
With the leecher
and the processor
services running, and the Ayon Auto Sync
field enabled in Shotgrid, whenever an event on Episodes
, Sequences
, Shots`` or
Tasksoccurs, an event will be dispatched in Ayon
shotgrid.eventthis event will be then processed in another event
shotgrid.procdispatched by the
processor` service; this currently creates and removes entities, and updates the name of entities so they are in sync between Shotgrid and Ayon.
With the transmitter
and the processor
services running, and the Ayon Auto Sync
field enabled in Shotgrid, whenever an event on entity.*
occurs in AYON, an event will be dispatched in Ayon shotgrid.push
this event will attempt to replicate the changes made in AYON in Shotgrid.
In all instances you'll want to keep an eye on the terminal where you launched the services, where you can track the progress of any of the handlers. This will be imporved in teh future so it can be tracked from AYON.