some anti ship missiles don't explode, but once in the ships hull their fuel alone can burn a whole ship from the inside, especially if it hit an important system.
my game will have a torpedo that does slow "poison" overtime damage once a "fire torpedo" hit a big ship, there will also be a timer to check if the fire was put out.
these can be launched from big ships or bombers.
and can be destroyed by point defense or interceptors.
some anti ship missiles don't explode, but once in the ships hull their fuel alone can burn a whole ship from the inside, especially if it hit an important system.
my game will have a torpedo that does slow "poison" overtime damage once a "fire torpedo" hit a big ship, there will also be a timer to check if the fire was put out.
these can be launched from big ships or bombers.
and can be destroyed by point defense or interceptors.