If there's an active DataSet, make it so that dragging a FoxModel into the scene adds it to the active DataSet as a StaticModel entity. The new entity should be named as follows:
MODELNAME_ID
where MODELNAME is the filename of the model and ID is a unique four-digit zero-indexed ID.
For instance, if you add afgh_fndt013_prtt002.fmdl to the scene, it should create a StaticModel entity named afgh_fndt013_prtt002_0000, and the next one should be afgh_fndt013_prtt002_0001, and so on.
If there's an active DataSet, make it so that dragging a FoxModel into the scene adds it to the active DataSet as a StaticModel entity. The new entity should be named as follows:
MODELNAME_ID where MODELNAME is the filename of the model and ID is a unique four-digit zero-indexed ID.
For instance, if you add afgh_fndt013_prtt002.fmdl to the scene, it should create a StaticModel entity named afgh_fndt013_prtt002_0000, and the next one should be afgh_fndt013_prtt002_0001, and so on.