Open youarereadingthis opened 1 year ago
The chainball currently does not function like an actual ball and chain, and is much more bouncy which leads to it pulling enemies towards you on accident.
I'm not good enough at vector math to implement this in 2D it seems.
The chainball currently does not function like an actual ball and chain, and is much more bouncy which leads to it pulling enemies towards you on accident.
I'm not good enough at vector math to implement this in 2D it seems.