I see the obstacle position is being hard-coded in map.py but I don't quite understand how is the gazebo world being mapped on plotly? Also, I checked the repo but I could not find the gazebo world consisting of the same obstacle position as that generated by plotly.
And since we are hard-coding the obstacle position, this won't work for a new gazebo world consisting of obstacles in random positions.
What if I don't want to use plotly and can do the same thing on Rviz? Then in that way I don't need to map it like it's getting down using plotly
I see the obstacle position is being hard-coded in map.py but I don't quite understand how is the gazebo world being mapped on plotly? Also, I checked the repo but I could not find the gazebo world consisting of the same obstacle position as that generated by plotly. And since we are hard-coding the obstacle position, this won't work for a new gazebo world consisting of obstacles in random positions.
What if I don't want to use plotly and can do the same thing on Rviz? Then in that way I don't need to map it like it's getting down using plotly