ywmaa / Advanced-Movement-System-Godot

This project is a template for creating advanced Third/First Person movement in GODOT
MIT License
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Would you address IK? #11

Closed GeorgeS2019 closed 2 years ago

GeorgeS2019 commented 2 years ago

As suggested here: IK and Physical Bone Improvements

ywmaa commented 2 years ago

I already issued about constraints in godot proposal, I don't think I will work on it by myself , because I am trying to work on motion matching and distance matching

but I am trying to help in testing

for IK blending I will try and find a solution when I get some animations working on the character, if I do it I may be able to help integrating it directly in godot

ywmaa commented 2 years ago

@GeorgeS2019

I commented in the issue with the code that I can help with .

so closing this as this feature should be done in Godot directly, if someone wants to suggest stuff about IK maybe they can suggest in the issue above