Closed furasesa closed 1 year ago
Thank you for your input,
I will check the last two issues myself.
For the sliding problem, are you using RigidBody3D or CharacterBody3D ?
I fixed 2 & 3, please check out latest commit.
also I can't really reproduce the very long sliding that happens for you.
To be sure that you change the deacceleration, change the value in CharacterMovementComponent, not the KinematicPlayer3D.
Closing this issue for now.
Reopen if issues still exist.
Some issues I found :
https://github.com/ywmaa/Advanced-Movement-System-Godot/assets/16588932/5cef8da5-899a-4879-bb9f-877dc5457e8a
Step I use