ywmaa / Advanced-Movement-System-Godot

This project is a template for creating advanced Third/First Person movement in GODOT
MIT License
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Motion Matching as an addon #8

Open ywmaa opened 2 years ago

ywmaa commented 2 years ago

I know very little about motion matching, so this may take time

I will try to learn motion matching and implement it in the system as a plugin so anyone could take the plugin and use it in another project without the need for AMSG

ywmaa commented 2 years ago

Motion Matching Example : https://youtu.be/307omU48Feg

Motion Matching Explanation : https://youtu.be/Egp1rQh1FAg

Original GDC 2016 Presentation from Ubisoft. Link to Slides Open source implementation for UE4

This talk has a bit more implementation details (and matches the slide deck linked above): https://www.gdcvault.com/play/1023280/Motion-Matching-and-The-Road The other talk linked above is more from an technical animator's POV than a programmers

From Me : All of the stuff above are from the godot Issue, but for some reason it looks like the work on motion matching is abandoned ,but here is the latest work done from them https://godotengine.org/article/gsoc-2019-progress-report-1-part-2#motion-matching

I will try and understand the motion matching, look at the already done code,and see if I can finish it

as it will help with the AMSG Template

GeorgeS2019 commented 1 year ago

@ywmaa Coordinate Godot Motion Matching