I would've implemented it without having to add a parameter to unattach, however, that would've needed mixins due to where Forge triggers the gamemode event. This seems to work though and doesn't break old functionality.
Still a recent fix so it may need more testing buuuuut, it seems to work just fine.
As the title says.
I would've implemented it without having to add a parameter to unattach, however, that would've needed mixins due to where Forge triggers the gamemode event. This seems to work though and doesn't break old functionality.
Still a recent fix so it may need more testing buuuuut, it seems to work just fine.